r_overbrightbits problem

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Is there a way to make this command work...by work I mean when u set it to a value higher then 1 (in example 5)... because if u do that on lower resolutions (800x600 and 1024x768) u get a black screen and see only the enemies...on higher resolution u dont get a black screen,but seems quake sets overbrightbits back to 1 on higher resolutions (well,thats flexs explanation Winking ) but I agree with him cause I cant see any changes on higher resolutions with overbrightbits 5 Thinking Help would be appreciated...

-C4-TYRANTuk.tyrant
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r_overbrightbits problem

im not so sure what this command does to be honest...i used it once when i had a minimizer - maybe it changes the brightness in quake on its own as opposed to the normal brightness (r_gamma) which changes the monitor brightness. pls someone (hq ? Laughing explain what this does Big grin

~tyrant!~ZoO.ConcreteDonkey

ghost
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r_overbrightbits problem

first of gamma is not brightnes

in every CRT monitors u have few levels of brightnes, in service mode u got brightnes of every basic color and subbrightnes

overbrightbits is some caind of subbrightnes and it will work together with mapoverbrightbits, same as in CRT monitors, that mean both cmd do afect each other

u can set both cmds to 0, and managing using only intensity and gamma

overbrightbits increse models colors intensity but will make also some 2d objets colors deferences, used good can replace intensity cmd

if u will set overbrightbit to 4 u cant use mapoverbrightbits lower than 4 if u do that it will make u will see back textures couse curve of colors brightnes will have value 0

hf

-C4-TYRANTuk.tyrant
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r_overbrightbits problem

hmm i dunno how hq gets all this knowledge Winking

so if r_gamma is not the same as brightness...

why does the 'brightness' slider in the interface menu affect r_gamma ? Happy

~tyrant!~ZoO.ConcreteDonkey

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r_overbrightbits problem

Thx once again HQ,I was waiting for your reply Cool