rail knockback + frozen bodies = conf problem
12. November 2011 - 11:16
hi
i have problem with rail settings and frozen bodies. i want to froze bodies directly in place where is enemy when i kill him. without moveing bodie. also in that same time i want to have knockback from rail to makeing railjumps. its easy to set knockback to 0, and then bodies stay in place, but then i dont have railjumps in my conf. it is possible to set it by the same way like it is in eFreeze or NoGhost ;>? there i can have railjump, and i cannot move bodies. (bodie can be moved only from realy near distance and when i shot them in the air )
12. November 2011 - 12:47
#1
Re: rail knockback + frozen bodies = conf problem
Not sure, but i think its the difference between knockback and selfknockback, set knockback lower and selfknockback higher in rail settings of weapons.cfg.
Knockback = 0;
Self Knockback = 100;
frank you have right! thx. but that not solved my problem for 100%.
now bodies are staying in place. next question is that: is aviable to set knockback range/radius (not self knockback range/radius)? i want to move frozen bodie by rail, but only when iam realy near to it - like in ef/ng.