Railgun - splash knockback
I have one question about this. How to configure splash knockback to work only on frozen bodies?
If i remember correctly i know it's possible.
You've searched in the documentation section? I'll be back with something when i find.
Khaz u're not helping him.
____________
epsislow
ok ok you make me feel bad now ... ![]()
so i looked thru some stuff and found this.
see the last one it may help however i don't have major experience in sever cvars
/* Solids
*
* Bitmask to control how the player interacts with other solid entities on the world.
* Available flags are:
*
* 1 SOLIDS_PLAYER Removes map clips, so you have access to more places on the map
* 2 SOLIDS_BODY Removes collisions with other players and bodies (including
* frozen ones), useful for a faster-paced game and to remove
* lagged collisions for high pingers
* 4 SOLIDS_WEAPON Removes weapon hit tests, so weapons will not hit an enemy,
* useful on trick maps
i found it here
http://www.excessiveplus.net/documentation/server/configuration-system#Available_options
the actual setting prolly wont work on its own but maybe able to use it with something.
well gl finding it yourself ![]()
every topic what is created by ultimate is destroyed by jokes ![]()
stop doing that please ![]()
aslo site documentation is not so actuall as files inside mod - i think that we can much more than is it in documentation
if e+ have some dead body filter by corpse or solids and it is possible to set splash knockback only for them it would be cool for him i guess ![]()
but e+ does not support such a thing atm
for now there are ''only'' 11 types of knockback and those can be set to pull or push so its ''only'' 22 types:
- knockback - team knockback - splash knockback - team splash knockback - firing knockback - self knockback
and for bfg projectiles:
- grenade knockback - grenade team konckback - grenade splash knockback - grenade team splash knockback - grenade self knockback
as u can see e+ is very limited ![]()
as far i know there is no if ( target = ICE_CELL ) knockback = ? else knockback = 0; but i wouldn't be surprised if something like this could work, u just need attention of someone that know e+ code a bit more
like i was saying, contact panda directly ![]()
railgun splash knockback








yup ... only normal splash knockback, but nothing about frozen bodies and splash knockback.
Benek and Loxotron told me that it's probably impossible, but i want to be sure about that.