Rally Points - freezeTag! - © KO private archives
On OSP I design few tactic with my friend. We were looking for good points to camp and at least we made something nice. I talked about it with Flex and propose, that all this tactics can be used on ExcessivePlus. After loong discussion we gained them and...
On each map we mark 3 rally points: ALPHA, BETA, GAMMA. When we start to play one person press bind to team and give them sign to get in one point. When they gained in one place, they start to camp one covering second player etc. They are waiting for enemy. Then kill him and "KO scores" . When someone is frozen it is very simple to thaw him cuz all players are in one place.
Rally Points:
pro-q3dm6
* ALPHA - bridge
* BETA - Red Armor
* GAMMA - Quad Domage
q3dm7
* ALPHA - Red Armor
* BETA - Rocket Arena
* GAMMA - Quad Domage
q3dm8
* ALPHA - Cathedral (central)
* BETA - Rocket Arena
* GAMMA - Pool
q3dm11
* ALPHA - central (this with teleport, lava )
* BETA - Guardian Pods
* GAMMA - Quad Domage
q3dm12
*
*
*
q3dm14
* ALPHA - Quad Domage
* BETA - Rocket Arena
* GAMMA - LightingGun Room
All players should know these rally points! They will be used only on Freeze Matches.
Binds:
LOCATION - bind / "say_team &gen_inpos.wav ^7$(location)"
ALPHA - bind / "say_team ^1!!! ALPHA !!!"
BETA - bind / "say_team ^2!!! BETA !!!"
GAMMA - bind / "say_team ^4!!! GAMMA !!!"[/i]
Comands:
seta cg_drawTeamOverlay "2" - this cmd show team mates location,
seta cg_teamChatTime "20000" - how long is show team chat msg(time in milisecond),
seta cg_teamChatHeight "5" - how more msg is show in team chat,
seta cg_teamChatsOnly "0" - only team chat.
here is some command for team chat:
[code:1]seta cg_drawTeamOverlay "2" //whre is show team location
seta cg_teamChatTime "20000" // how long is show team chat msg(time in milisecond)
seta cg_teamChatHeight "5" // how more msg is show in team chat
seta cg_teamChatsOnly "0" // only team chat[/code:1]
nice. but look at my work
http://ko.excessiveplus.net/asm/dm8/tdmdm8.htm
asm it is alpha point
EDIT :
also what about make this bind too :
bind x "say_team ^2waiting^5 >> ^7$(location)"
bind x "say_team ^1fire^5 >> ^7$(location)"
bind x "say_team ^4frozen^5 >> ^7$(location)"
hard to understand without TS what with you with old one :
bind x "say_team ^7$(location)"
nice work asm but u have to remmebert about anticamp system, on last plus verson is very stronk and if u dont move hard u it kill u.
Marcus made mistake in bind code from say_team he wrote say team. Here is corect version.
[code:1]bind 4 "say_team &gen_inpos.wav ^7$(location)"
bind z "say_team ^1!!! ALPHA !!!"
bind x "say_team ^2!!! BETA !!!"
bind c "say_team ^4!!! GAMMA !!!"[/code:1]
niah niah ownz:)
it very help more on ts than on binds, cuz shot voice information
"Ennemy on alpha" or "im on beta" and all know what we can do.
To many bind Drill, better have Alpha, Beta, Gamma, Location. Nothing more needed.