Random Questions
What went wrong?
models dont have "model/xp"
in order to use enemycolors models must be set to "name/xp"
is it q3 quiz? answer is very simple: in "before" column u have 3d icon ( cg_draw3dIcons 1 ) and in "after" column 2d pic ( cg_draw3dIcons 0 ).
you can use cg_deferPlayers "1" this in brief does the following:-
the loading of player models will not take place until the next map, or when you die, or toggle the scoreboard (tab) this prevents the "hitch" effect when a player using a new model or skin joins the game after you. if you join the game after them the models and skins will download as you join?
but i dont think this will stop you getting the list of missing files, hmm i always seem to get a missing bitterman drowning.wav i think these are files that are just not in any of your pak.3's not sure on this though...
mhh i have this set to "1" and i still got this "couldnt load model" stuff in console when some ppl are connecting
its not the model. its the audio file missing. (crashs taunt audio). it will not go away as long as u dont use cg_forcemodel (will still happen if ur own model is crash or enemymodel tho thats unlikely). bloody annoying but what can u do? guess someone just forgot to include it in q3 . altho its kinda puzzling cos i thought q3 replaced any missing sounds with the corresponding sarge ones. evidently i was wrong.
. altho its kinda puzzling cos i thought q3 replaced any missing sounds with the corresponding sarge ones. evidently i was wrong.
it doesnt repair the pk3... it just plays the default sound then.
sometimes pretty annoying if i hear a keel moving instat of a sarge
if it says "couldnt load model" then you probably have not got the model in your directory, if it says cannot find sound / player / blah blah wav then this means you do not have this file in your directory. you can replace lost files in your pak, by adding to a compressed pak.3 although you wont be able to join a pure server if you do this.
unless anyone else knows different, perhaps it is just a bug with e+ and xp_models..?
yes i have it set to /xp_enemymodel tankjr/xp
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