redirects to d/load maps through q3
ok people, im not sure of the feasibility of this, but you can look and then you will know as much as me - i am not an expert with this and as well, i am not sure if this has been brought up previously.
just read the email i was sent a while back and then read the link, for those in the know it should be self explanatory.
maybe i have the wrong idea about it, maybe it is not what i think, you decide.
The advantage of IOQuake3 is that it fixes many bugs and allows for URL
redirect for the fast downloading of custom maps/mods, etc. IOQuake3 is
typically compatible with all Quake 3 1.32 custom maps and mods. A Quake
3 1.32 client can join an IOQuake 3 server and vice-versa (as long as
PunkBuster is disabled). The advantage of using the IOQuake 3 client,
when connecting to an IOQuake 3 server, is URL redirect will work (if
configured properly) and there a lot of bug fixes.
as far as i can see the client also needs to have it.
so its not really usefull.
if you want e+ working in ioq3, you need to pass around all the resources that e+ needs (dont know if they all fall under the open licence)
you can have both q3a and ioq3 connections on a server (i dont have a link, but i know it is possible... see world of padman and urbanterror)
edit: just remembered... there might be problems with having an anticheat working with ioq3 tho!
Yeah actually as far as i know ioquake won't work with PB.
Actually, OpenArena uses ioQuake 3 and the redirect is very fast, plus it works with E+.
It must just need to be compiled properly with libcurl running -- apparently the binaries on the ioquake3 aren't compiled correctly:
http://ioquake3.org/forums/viewtopic.php?f=2&t=13
Here are versions of ioquake3 that are supposed to support the redirect, you need both client and server binaries:
http://home.isp.studenten.net/algemeen/ioq3svn_precompiled/r1250/
Format for redirect:
set sv_allowDownloads "1"
set sv_dlURL "http://mydomain.com/mygamefolder"
It's recommended that you mirror your server's directory structure at the redirect location.
P.S. Link provided by one of the developers of ioQuake3.
esc-tur your hard work would be in vain. if you could somehow get the devs interested and supporting this then it would be great
sounds VERY interestin!
was this a piece of useless crap? or is it no good for needs here?
basicaly what i can make out is it lets you download maps from the server (via a redirect) at more than 11kps (at full bandwidth) - is compatible with all mods under 1.32 client. is the answer to a few problems - but as i said i dont fully understand it.
anyone?