server error :: ERROR: MSG_Copy
[code:1]********************
ERROR: MSG_Copy: can't copy into a smaller msg_t buffer
********************
----- Server Shutdown -----
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master.kali.net
Sending heartbeat to master.quake3arena.com
Sending heartbeat to master0.excessiveplus.net
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master.kali.net
Sending heartbeat to master.quake3arena.com
Sending heartbeat to master0.excessiveplus.net
==== ShutdownGame ====
ShutdownGame:
------------------------------------------------------------
AAS shutdown.
---------------------------
Hunk_Clear: reset the hunk ok[/code:1]
This error was shutdown the server, killed it
What reason can be for that?
It's way too generic to tell.
If i'd have to guess, it would seem q3 couldn't process a string of data (thus the "buffer" word). Quite possibly due to insufficient memory.
Google came up with this:
[code:1]void MSG_Copy(msg_t *buf, byte *data, int length, msg_t *src)
{
if (length<src>cursize) {
Com_Error( ERR_DROP, "MSG_Copy: can't copy into a smaller msg_t buffer");
}
Com_Memcpy(buf, src, sizeof(msg_t));
buf->data = data;
Com_Memcpy(buf->data, src->data, src->cursize);
}[/code:1]
Part of Q3 source code. I were you, i'd ask someone who has experience in tweaking it.
as im see it it was somthing like this kinda popular hack for crushing servers down wich overflode some bufer in game, q3engine provide few output and input buffers for data it dosent take data in fly, sending more date than a buffer size will gona cause error mesage and disconect, u can have for extample com_hunkmegs wich is a bfufer for map objets data, q3 become realy customizable and with time limits of these bufers were hiten several times, propably most of u seen a bufer overfload mesage while loading to big config file
im dosent know exacly but form the code u can ques q3 tried copied some data to msg_t buffer (dunno wich both of the are for) and is simply crushed couse lack of the space in
Yes I was secured all aim servers against that program who can kill any vulnerable servers.
Maybe because of that patch server was killed itself