Server is switching maps fast and lagging also mod not working?
I need help my server is messing up maps are cycling fast when I have it set to 50 kills, and 20 minutes limit also the game type keeps changing, and we want death match what is going on all the quake 3 mods we tried not working right is something happening here?
Please show us the rotation file. (if you don't know the rotation file is set with \xp_rotation
and by default is "rotation.txt' file)
For more information about how to set the rotation check in the documentation page: http://www.excessiveplus.net/documentation/server/rotation-system
And tell us what limits you have set on \fraglimit
\timelimit
.
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epsislow
Hmm.. no i think that's the server.cfg file, we need the rotation.txt file it should be in the quake3/excessiveplus/ directory
Can you also check if you have the server running the Excessiveplus mod?
Try a command in the server's console like: \xp_crosshairColor
or \xp_name
if you get a message saying it's an undefined command, it means you don't run the mod so the excessiveplus settings doesn't have any effect.
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epsislow
I am wondering how to set time limits in game my limits are not right this is quite annoying?
set fraglimit "50"
set timelimit "20"
//set capturelimit "6"
//set roundlimit "10"
// configuration engine
set xp_config "excessive3"
// map rotation (see rotation.txt)
set xp_rotation "rotation.txt"
// this is needed to start the rotation
// test_bigbox is good because it tiny
map q3dm1
Here is the part of the cfg for you to see maybe this will help you?