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Should we allow using of cl_timeNudge -10 on PB servers?
N!X wrote:wrote:
N!X wrote:lol i got 7 ms :oops:9-11ms from uk
7-10 ms from nl
2-4 from germany
What on the Elite'z DM17 server ? WOW ! ![]()
please, next time when u do a poll, make it more sensefull and please stop insulting people randomly, u r not superior.
please, next time when u do a poll, make it more sensefull and please stop insulting people randomly, u r not superior.
I couldn't agree more!
The complete explanation is here:link
If you read that carefully then you will understand that in unlagged (and therefore in e+ since it uses unlagged code) negative cl_timenudge doesn't make you jerky but it won't lower your ping either, it will just use the server snapshot earlier so you can see earlier whats going on, at the cost of some extrapolation errors.
Btw, in that faq you can find the answer to many other common questions, like true ping, cg_projectileNudge, built-int lag, sv_fps, shooting around corners, quake bounding box problems, etc. I suggest you to read it if you have any doubts about any of these subjects.
If that doesn't answer it...





