Sky shader problems

8 replies [Last post]
Managorth Anora
Grim Sorcerer's picture
Offline
Joined: Dec 2010
Posts:

I'm having a problem with one of my sky shaders, in-game it doesn't show but the lighting does. Can anyone see what I'm doing wrong?

textures/skies/hellskyteam2
{
qer_editorimage textures/skies/dimclouds.tga
surfaceparm noimpact
surfaceparm nolightmap
surfaceparm sky

q3map_sun 5 3 6 40 80 70
q3map_surfacelight 45
skyparms - 512 -
{
map textures/skies/dimclouds.tga
tcMod scroll 0.1 0.1
tcMod scale 3 2
depthWrite
}
{
map textures/skies/redcloudsa.tga
blendFunc GL_ONE GL_ONE
tcMod scroll 0.05 0.05
tcMod scale 3 3
}

}

Miguel
Offline
Joined: Mar 2010
Posts:
Re: Sky shader problems

72 reads and 0 reply Puzzled .. maybe here nobody can help you with this.. you can send a pm to insanekid, he is an active map dev..

cml
Forum moderator Rank moderator LIVING LEGEND
camel-xp's picture
Offline
Joined: Mar 2006
Posts:
Re: Sky shader problems

maybe this is wrong redcloudsa.tga = redclouds.tga ? Big grin

epsiplayer
THE ONE AND ONLY
intact-epsilon's picture
Offline
Joined: Dec 2006
Posts:
Re: Sky shader problems

why dont you use q3ase (Quake 3 Arena Shaders Editor) ?

http://www.bpeers.com/software/q3ase/

Will reduce the shaders common typos + it has some nice "preview types" for the shaders..
____________
epsislow


Managorth Anora
Grim Sorcerer's picture
Offline
Joined: Dec 2010
Posts:
Re: Sky shader problems
cml wrote:

maybe this is wrong redcloudsa.tga = redclouds.tga ? Big grin

No, they're both different images.

epsiplayer wrote:

why dont you use q3ase (Quake 3 Arena Shaders Editor) ?

http://www.bpeers.com/software/q3ase/

Will reduce the shaders common typos + it has some nice "preview types" for the shaders..
____________
epsislow

The last time I used that it took every texture out of Quake 3.

*ZMB*INSANEKID*
InsaneKid's picture
Offline
Joined: May 2007
Posts:
DE Germany
Re: Sky shader problems

the shader doesnt look wrong ...
and if the light is workin,
it must be listed in the shaderlist, almost ...
dunno ...
maybe that shader-file is very big,
and u need to create a new one!?

Managorth Anora
Grim Sorcerer's picture
Offline
Joined: Dec 2010
Posts:
Re: Sky shader problems

Weird, I just made a new shader file and put the sky shader in there and it worked.

XD

epsiplayer
THE ONE AND ONLY
intact-epsilon's picture
Offline
Joined: Dec 2006
Posts:
Re: Sky shader problems
Managorth Anora wrote:

The last time I used that it took every texture out of Quake 3.

Never happen to me, anyway gl & hf Happy
__________
epsislow


Managorth Anora
Grim Sorcerer's picture
Offline
Joined: Dec 2010
Posts:
Re: Sky shader problems

I said that wrong, I meant the last time I used it it messed up the shaders for Quake 3 and no textures showed in game.