[Solved] Documetation for $pmove_accurate
17. January 2013 - 9:50
i search for a Documentation (Wiki) for $pmove_accurate
can someone or Dev explain $pmove_accurate = 0 / 1 - 125
?
What i found is :
takes a fixed error for x y and z and applies it on each Pmove()
you can only jump over the edges on the bridge and with pmove_accurate it's not possible.
The jump is almost the required height, but not exactly, it misses maybe one or two units.
Thank you
17. January 2013 - 13:49
#1
Re: [Question] Documetation for $pmove_accurate
From CHANGESLOG.txt
:
add: pmove_accurate 0/1, 30..125 (default: 0) an alternative to pmove_fixed which had some drawbacks like the choppy movement or missing sounds enabling this will get rid of frame-rate dependent physics and be fair for everyone. however it will require more bandwidth and make people (with "com_maxfps 125") no longer jump as high and far as they were used to before to solve this, you can set pmove_accurate to a value of "125". this will effectively make all players jump as high and far as if they had 125 fps even when their actual fps is lower or unstable
also there was some discussion about this variable here:
http://www.excessiveplus.net/release/excessive-plus-v2-2b?page=22#comment-376524
i overread that i think! strange! thank you very much!
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