[Suggestion] few features for grapple section in confs
it is possible to make some DM flags for hook to change it looks and sounds (its nice when grappling hook looks like railtrace or bolt and dont send any sound)???
in efreeze mod, hook looks like bolt from lightgun and dont send any sound when he catch anything.
hook from e+ is disgusting for players from 'ef' mod
same like pulling myself to other player. it can be turned off?
btw. when i catch someone with hook, then he cannot use hook - its bug? i think yes.
yeah it will be good make it configurable
It's a good idea.
Let add a pulling mode in grapple's config :
0 : doesn't pull at all (acts like a slow rail trail)
1 : pull yourself to target
-1 : pull target to you
Default : 1
F1
Let add a pulling mode in grapple's config :
0 : doesn't pull at all (acts like a slow rail trail)
-1 : pull target to you
1 : pull yourself to target
2 : immobilize target if it's a player for some secsDefault : 1
have added the number 2 function to stop enemy for some seconds
hook looks like bolt from lightgun and dont send any sound when he catch anything.
http://img210.imageshack.us/img210/8426/shot0009bt.jpg
http://img529.imageshack.us/img529/8007/shot0011ya.jpg
wrote:Let add a pulling mode in grapple's config :0 : doesn't pull at all (acts like a slow rail trail)
-1 : pull target to you
1 : pull yourself to target
2 : immobilize target if it's a player for some secs
Default : 1
have added the number 2 function to stop enemy for some seconds
weird idea ... how do u imagine game with that? (i mean with option -1 and 2)
wrote:wrote:Let add a pulling mode in grapple's config :0 : doesn't pull at all (acts like a slow rail trail)
-1 : pull target to you
1 : pull yourself to target
2 : immobilize target if it's a player for some secs
Default : 1
have added the number 2 function to stop enemy for some seconds
weird idea ... how do u imagine game with that? (i mean with option -1 and 2)
Don't worry, I have enough imagination
with -1 you will use it most of the time to grap frozen ppl to you or pull enemy if u caught him killing him a bit slowly
with 2 if enemy is escaping and grapple's speed is big enough u have caught enemy from escaping and then u can finish him for 1-3secs of waiting time ?
with -1 you will use it most of the time to grap frozen ppl to you or pull enemy if u caught him killing him a bit slowly
well, in that option graple cant be too long
wrote:wrote:wrote:Let add a pulling mode in grapple's config :0 : doesn't pull at all (acts like a slow rail trail)
-1 : pull target to you
1 : pull yourself to target
2 : immobilize target if it's a player for some secs
Default : 1
have added the number 2 function to stop enemy for some seconds
weird idea ... how do u imagine game with that? (i mean with option -1 and 2)
Don't worry, I have enough imagination
with -1 you will use it most of the time to grap frozen ppl to you or pull enemy if u caught him killing him a bit slowly
with 2 if enemy is escaping and grapple's speed is big enough u have caught enemy from escaping and then u can finish him for 1-3secs of waiting time ?
hmmm for me its still weird xd ... but it can be tested ofc
wrote:wrote:wrote:wrote:Let add a pulling mode in grapple's config :0 : doesn't pull at all (acts like a slow rail trail)
-1 : pull target to you
1 : pull yourself to target
2 : immobilize target if it's a player for some secs
Default : 1
have added the number 2 function to stop enemy for some seconds
weird idea ... how do u imagine game with that? (i mean with option -1 and 2)
Don't worry, I have enough imagination
with -1 you will use it most of the time to grap frozen ppl to you or pull enemy if u caught him killing him a bit slowly
with 2 if enemy is escaping and grapple's speed is big enough u have caught enemy from escaping and then u can finish him for 1-3secs of waiting time ?
hmmm for me its still weird xd ... but it can be tested ofc
before to be tested, it has to be implemented , and to get implemented ppl have to show interest so you will not see a "won't implement"