suggestion (for any conf)
[about map items]
i think, it might be good, to
replace weapons by megaHealths ...
and megaHealths by something else ...
what u want: a powerup, a weapon (that is not in inventory),
a holdable Teleporter or Medikit!?
And what is the reason?
It would be better if one could add some other weapons and power-ups (for exemple, from Team Arena): nailgun, chaingun (vulcan), proxmine and invulnerability, kamikazi, guard, doubler, scout, ammoregen.
I think that would be too much to add megas (but depends on itemstyle). About new weapons that can make the game campy at the location if u make it too strong. On the other side if its weak nobody would use it.
And what is the reason?
It would be better if one could add some other weapons and power-ups (for exemple, from Team Arena): nailgun, chaingun (vulcan), proxmine and invulnerability, kamikazi, guard, doubler, scout, ammoregen.
that could be nice, but no can do... i tried when making e4m8 of q1. default weaps were already as entities (nailguns grenade launchers and so on.) well these ents didnt show up and i believe quake doesnt read them or like them. (my expirience, coppied TA pak0(renamed) to baseq3.)
I don't know if there is any possibility to add them by a config. But it's sure that they can be added by *.qvm files (another mod).
Don't add any powerups, and remove BFG.
i dont want to make a new game!
we have everything we need,
to make the game we want it.
A lil change can help to find the courage,
to try smth different!
But we also need servers, that offer smth like that!
As I thought, this is just replacement of entities. That's too easy to do. Everyone can do it. Moreover, there is no need to have a Radiant editor. A little guide:
1. Original *.bsp file:
>>> <mapname>.bsp
2. Converted *.map file:
>>> D:\games\quake3\Tools\q3map2\q3map2.exe -convert -format map D:\games\quake3\baseq3\maps\<mapname>.bsp
3. Editing *.map file with a Radiant editor or Notepad or WordPad - Replacing entities
4. Creating a *.bat file for q3map2 with keys:
>>> D:\games\quake3\Tools\q3map2\q3map2.exe -onlyents -threads <number_of_cores_of_your_cpu> D:\games\quake3\baseq3\maps\<mapname>.map
The maps dont need to be changed!
This is the CONFIG-Section,
and this all can be done by *add, *cfg and/or *ent!
Yes, I know that in ExcessivePlus mod maps don't need changing. As I work usually on baseq3 mod, I meant this situation. Or (suddenly) *.add and *.ent files work in baseq3 too?!
i dont wanna argue,
that the megaHealths might make the ppl move more.
but i think, it would make a slightly change to the action.
its not very useful (coz of the strong weapons),
but its a lil motivation, if ur energy is low,
and ur opponent is usin a small gun.
A lil change like this ...
Kid´s Showcase