[Suggestion] Gametype -> Hide n' Seek
Hide and Seek is a fun game mode, in which the objective is to find and catch the enemy or to hide yourselves. In the Blue Team are the seeker and in the Red Team are the hider. If a red player is caught (or he died for any other reason), he will be forced automatically into the Blue Team. When the last red player is left a red countdown will be displayed (default 60sec). If the red manages to survive these 60 seconds, he gets bonus points.
is not a Problem to add following :
Red Team ( Hider ) have a Railgun :slowrailcycle:
Blue Team ( Seeker ) a Rocket Launcher :fastrocketcycle:
} Team Blue { Start Weapon = WP_ROCKET_LAUNCHER; Start Weapons = WP_ROCKET_LAUNCHER; }
or
} Team Red { Start Weapon = WP_RAILGUN; Start Weapons = WP_RAILGUN; }
but how to force a random player in Red Team or in Blue Team?
and when the Red Team ( Hider) died then he will be forced into Blue Team ( Seeker ) and another Random Player into the Red Team ( Hider) ?
I thought to add some Round Based settings or with a shuffle score Cvar but if that possible i dont know!
Anyone have an idea how to include this Gametype or what we need to add for this?
I like the idea -> i saw this @ Shootmania!
Cheers Asphyx
like this idea also,something freshy
it is like red rover on quake live.
when you got shotgun, all dead are runing with gauntlet
@Asphyx That sounds fun! F1
@zarzyn Ah, yes, Red Rover. Thanks for mentioning that, I knew I read about that gameplay somewhere!
maybe it can work like:
based upon winning and losing rounds.
When your team is hiding, you must win %s.
If the opposite team kills you before you win %s, the teams will switch.
or
based upon gameplay, where you earn and lose points for how well you play.
After %i round%s, the teams will switch.
After all %i round%s have finished, the team with the most points wins!
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