[Suggestion] xp_playerLifes

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xpaliminium's picture
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Hi,

It's the maximum number of times a player can spawn within a round (spawnkill excluded)
for ffa, it's particular as there is no round notion, xp_playerLifes is then the max number of time to spawn within a game

xp_playerLifes 0 illimited spawns (default value) = current system
xp_playerLifes 5 players can spawn 5 times within game/a round

Special notes :

  • if xp_playerLifes is positive, then the game ends for ffa when only one player has remaining lifes = last man standing.
  • if xp_playerLifes is positive, then the round ends for team based when only one team has remaining lifes = CA+.

  • if a player joins on ffa, he shouldn't get xp_playerLifes lifes but the same amount of lifes remaining for the player on the bottom of the list (if he has 1 remaining then player joining has 1 life too, if he is totally dead (0 lifes), it means he can't spawn till next map)
  • if a player joins on a team, he shouldn't get xp_playerLifes lifes but the same amount of lifes remaining for the player on the bottom of the team's list (if he has 1 remaining then player joining has 1 life too, if he is totally dead (0 lifes), it means he can't spawn till next round)

This feature really has many applications :

  • Push The enemy
  • Last man standing
  • CA+
  • Suvival
P.S: somehow CA gametype has already something like xp_playerLifes 1

Wanna avoid seeying mow, skull & co Surprise

Check this peacefull place

^t
smasherchif's picture
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Re: [Suggestion] xp_playerLifes

F1

btw, ali. plural is 'lives' Tongue


.aNk/xXxp4l/:bR.Shady'XYN! wrote:
Fuck! I just thought of the most awesome pun about the BC vs Smurfs final game and the flames that followed :
"In Soviet Moldavia, Pole rages YOU"
like 2 months after Call me

3M'darkangel wrote:
// 09:30:49 27.06.2010, UNKNOWN LOCATION,
Name { "Biotoxin" }
IP { "localhost" }

SHUDDER wrote:
People are training hard to hide their autoshoot so well while gain enough skills to win (or at least compete on similar level) without them. This is getting insane or provoked. I feel like I would cut myself with Ockham's Razor if I claim a cheat there.

METEORKID
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Re: [Suggestion] xp_playerLifes

f1


rUnThEoN?!
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Skullheadq3's picture
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DE Germany
Re: [Suggestion] xp_playerLifes

ok, I actually have to admit this suggestion really is great and definitely has great potential, not because its something new, rather because it allows you to create a whole new kind of gametype because it closes the gap between clanarena (1 life) and tdm (infinitive live). It creates a whole new target for these gametypes, also it reduces the bad luck people might have in clanarena (getting ganged by more then 1 player at a time - and after being dead you simply respawn. For example, in normal clanarena people have 100-150, you could split it to 50-75 and 2 lifes per person a round for example).

Imo this would be a great addition to gameplay and team work, especially weak links within a team wouldn't ruin whole teamplay in tdm for example, if every player in tdm has lets say, 50 lives.

ps: should be adjustable for map

edit: tbh, it could be used for a modified protect the leader, for example, the leader of a team has only 1 life (he is a kind of mobile flag) and the enemys have to kill this guy to score. This function really has a lot of possibilities.

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."

^t
smasherchif's picture
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Re: [Suggestion] xp_playerLifes


.aNk/xXxp4l/:bR.Shady'XYN! wrote:
Fuck! I just thought of the most awesome pun about the BC vs Smurfs final game and the flames that followed :
"In Soviet Moldavia, Pole rages YOU"
like 2 months after Call me

3M'darkangel wrote:
// 09:30:49 27.06.2010, UNKNOWN LOCATION,
Name { "Biotoxin" }
IP { "localhost" }

SHUDDER wrote:
People are training hard to hide their autoshoot so well while gain enough skills to win (or at least compete on similar level) without them. This is getting insane or provoked. I feel like I would cut myself with Ockham's Razor if I claim a cheat there.

epsiplayer
THE ONE AND ONLY
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Re: [Suggestion] xp_playerLifes

F1

i'm thinking of some last man standing gametypes $_$ and many more.
__________
epsislow


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goddam's picture
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Re: [Suggestion] xp_playerLifes

this would also give the opportunity to effectively use specific team based settings, something that i think is practicly unused at the moment.