~ TDM LEAGUE `2011 ~
8. December 2010 - 14:44
#81
Re: ~ TDM LEAGUE `2011 ~
So rki will be 1 or 0?
8. December 2010 - 15:23
#82
Re: ~ TDM LEAGUE `2011 ~
wrote:
So rki will be 1 or 0?
Says 1 in first post.
8. December 2010 - 15:43
#84
Re: ~ TDM LEAGUE `2011 ~
hmm thats shit..
sorry for short german
kannste n platz frei halten
ich red heute abend mit dem snake
ob wa dafür n clan aufmachn.
wäre echt nett..
8. December 2010 - 16:15
#86
Re: ~ TDM LEAGUE `2011 ~
good.
8. December 2010 - 21:08
#87
Re: ~ TDM LEAGUE `2011 ~
2.3 - Jul 10 2010 - Feature xp_weaponStyle removed. Using settings from value 4. - Feature xp_freezing removed. Health loss completely disabled. Health regeneration only on xp_itemStyle 1. - Feature xp_antiSpamTime removed. Also small tweaks on ammo limit/regeneration. - Feature xp_antiCamp removed. Anticamp always enabled. - Feature xp_switchRatio removed. - Feature xp_roundRestartMapItems removed. - Feature xp_roundRestartPlayerStatus removed. - Feature xp_rki removed. Rail is insta for xp_itemStyle 0 and 1 only. - Removed special settings for CA gametype, now all gametypes share same health/armor/items settings. - Reduced knockback for teammates, but increased for enemies/frozen bodies. - Disabled powerup dropping (both on dead and with /drop command). - Powerups are reset on round end. - Increased g_quadfactor to 3, and suit factor to 1/3. - PlusN settings enforced on xp_referee. - Removed xp_itemStyle 4 (now xp_itemStyle 2 is mnc's item modification)
nice that we use settings that dont even exist anymore :>>>>>>>>>>>>>>>
14. December 2010 - 13:48
#89
Re: ~ TDM LEAGUE `2011 ~
itemstyle 1
14. December 2010 - 13:48
#90
Re: ~ TDM LEAGUE `2011 ~
itemstyle 1
its ranking for clans only.....
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