textures question
Hi guyz!
i have a question i have set my texture settings:
r_picmip 8
r_vertexlightning 1
But now my plasma shot aren't visible, my rails aren't visible..
now is my question:
is it possible to set only the map in that kind of textures
And all the other things(shot's, players, flag's) i high quality?
Thanx..
Greetz!
Xmas!
mmm try xp_nomip "2032"
yes!
i only wanna add these :
chg: new options for xp_noMip bitmask, the full list is:
1 Lightning bolt
2 Plasma projectile and explosion
4 Rocket explosion
8 Grenade explosion
16 Bullet explosion
32 Rail trail
64 BFG explosion
128 Blood explosion
256 Smoke puff
512 Shadow marks
1024 Wall marks
quoting from http://www.excessiveplus.net/forums/thread/closed-xp-nomip#comment-262454
__________
epsislow
Up! Is there any possiblity that this command makes all weapons unmipped? Like there is on QL
xp_nomip 512 should do it, but somehow it isnt explained fully in documentation.
all I know it's a bitmask like delagweapons and each new value of a weapon is a power of two, so basically should start with gauntlet which is 0, mg is 2, sg is 4. or maybe gaunt starts with 2 and soi forth
511 seems to produce a normal plasma for me, whereas 512 does not
511 seems to produce a normal plasma for me, whereas 512 does not
yes like I said it's explained quite poorly like I said so mg might actually start with 1.