textures question

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Xmas
Xmas's picture
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Hi guyz!

i have a question i have set my texture settings:

r_picmip 8
r_vertexlightning 1

But now my plasma shot aren't visible, my rails aren't visible..

now is my question:
is it possible to set only the map in that kind of textures
And all the other things(shot's, players, flag's) i high quality?

Thanx..
Greetz!
Xmas!

3M'darkangel
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Re: textures question

mmm try xp_nomip "2032"


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epsiplayer
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intact-epsilon's picture
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Re: textures question

yes!
i only wanna add these :

lagstard wrote:

chg: new options for xp_noMip bitmask, the full list is:
1 Lightning bolt
2 Plasma projectile and explosion
4 Rocket explosion
8 Grenade explosion
16 Bullet explosion
32 Rail trail
64 BFG explosion
128 Blood explosion
256 Smoke puff
512 Shadow marks
1024 Wall marks

quoting from http://www.excessiveplus.net/forums/thread/closed-xp-nomip#comment-262454
__________
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equinox
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Re: textures question

Up! Is there any possiblity that this command makes all weapons unmipped? Like there is on QL

EVILUTION
fiendsin's picture
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Re: textures question

xp_nomip 512 should do it, but somehow it isnt explained fully in documentation.
all I know it's a bitmask like delagweapons and each new value of a weapon is a power of two, so basically should start with gauntlet which is 0, mg is 2, sg is 4. or maybe gaunt starts with 2 and soi forth


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Jabs
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Re: textures question

511 seems to produce a normal plasma for me, whereas 512 does not

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fiendsin's picture
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Re: textures question
Jabs wrote:

511 seems to produce a normal plasma for me, whereas 512 does not

yes like I said it's explained quite poorly like I said so mg might actually start with 1.


Sometimes I wish I was a NEET again, but life is too fucking expensive man.
The weak plot revenge, the strong forgive and the Lucky forget, but Fiend, Fiend no longer gives a shit

◀█ BIG BOB wrote:
Man you even sound like Lego's

You Fuckers wrote:
I would cut my fifth finger to bang her actually

You Fuckers wrote:
BELIEVE IN BLASPHEMY