unlagged

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^[Evil]Monkey
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Joined: Aug 2008
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anybody have some information on 'unlagged' and how it all works?i know a little, but was hoping for an in-depth post somewhere; i searched the forums and couldn't find anything - but that could be my retarded searching skills
any help would be appreciated, thanks

[MR.]MIRCWAR
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Re: unlagged

This link was posted by Beast a year back in a feedback thread of mine. Don't buy into the unlagged gospel uncritically though, I can't see a concievable reason for projectiles being unlagged in the latest release for example - and everything is most certainly not as smooth and fool proof as the link makes it out to be. Try other mods that don't employ unlagged technology for comparison.

^[Evil]Monkey
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Re: unlagged

thanks for the link, was the post i was looking for but couldn't remember where it was ;')

rUnThEoN?!
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DE Germany
Re: unlagged

i guess this is also one of the answer we chased for mirc

What's “true ping?” (top)
 
When the server has g_truePing set to 1 (the default), it uses a different method to calculate players' pings. The old method is more or less a hardware ping: how long it takes packets to make a round trip. This doesn't take into account built-in latencies or cl_timenudge at all. 
 
Your ping will probably show a little higher (like 8ms or so), but this way it's more useful. It gives you a better picture of the kind of lag you're dealing with.

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."