wallhack or sound
@animal, not in my case, have a 640x480 blurry shit camera on phone.
I have also shitty webcam, 320x240 30FPS or 640/1021x480 15 FPS, it is enough you can show that you play clean on your monitor....I watched some of your past games from 2012 1vs1 cup, some moments look like you are looking at your enemy thru the wall at his exact position, each game shows you know where your enemy is, but the webcam view shows the same... your gamestyle is odd enough to think your a wallhacker, but once you share with your webcam view it shows no wallhack
@hrd, quality=1/100 '] most nowadays phones can record decent HD vid
for all the guys sitting on old LCD's go to video settings and configure overdrive function (i am currently on a PVA 25ms panel) at least my AMD drivers let me to use this function, and the strength of the 120/144hz LCD's is also build in overdrive
what u mean? in overdrive panel there is only option for overclock the core and memory of video card. i got a samsung syncmaster p2470hd 24" lcd/tv @60hz, fuckin sux. they way u said that about overdrive seemsed like i had a possibility to do something about hz..?
hmm are u sure it makes some difference? i putted it on max but seems no changes, could u be more detailed about what it is and how it works?
@GMZ, you managed to write 7006(yet) symbols in this thread instead of watching the whole demo at least.
The first moment in your video says that there is a wallhack, however, my reaction been normal. The first enemy goes thru the my crosshair and somehow, i didn't press fire, why? Do you believe i could be that slow seeing the enemy before? Considering all my overall skill, doubt it.
In the video, you say i dont react at my team mates railgun's hum - wrong, at the 29:20 of game time, you can see i do. Ussualy, i dont check place if i hear the railgun's hum with a team mate's footsteps, it's easy to start ignoring it.
And finally, 'confidence of the exact location' - it was pretty obvious where the enemy been. Basically, you can predict by sound 70% by X and 50% by Y axis, in some cases you can do 90% of prediction by X and 100% by Y axis, this is what this game about for me. Having fast reaction is not enough, having good audio domain skill is not enough as well. Many players can out react me in game and trying to out react other players is trying luck. Having good prediction skill can help you to avoiding luck and get 'inhuman reaction' (at least it looks like that) in fact, this is bunch of skills: map knowledge + audio domain + analytics + various timings + psyhology and believing in what you do.
The last statement - your wallhack theory in your video is something unbelievable.
And finally, 'confidence of the exact location' - it was pretty obvious where the enemy been. Basically, you can predict by sound 70% by X and 50% by Y axis, in some cases you can do 90% of prediction by X and 100% by Y axis, this is what this game about for me. Having fast reaction is not enough, having good audio domain skill is not enough as well. Many players can out react me in game and trying to out react other players is trying luck. Having good prediction skill can help you to avoiding luck and get 'inhuman reaction' (at least it looks like that) in fact, this is bunch of skills: map knowledge + audio domain + analytics + various timings + psyhology and believing in what you do.
If you now write this i think only real 'skilled' players will understand this. Thats the reason for many people is getting accused for Wallhack including me, making obvious predictions. Like a good old trainer would say; Don't focus on the target - focus on the action.
wrote:hmm are u sure it makes some difference? i putted it on max but seems no changes, could u be more detailed about what it is and how it works?
yes it does, it reduces ghosting, look the moving lines and see they have a hollow, giving max is not nesesery the best option, since a overshot will be visible then, just look on the preview lines when u adjust the settings to understand whats all about a blur of slow pixel reaction versus overshot artifacts in the strongest settings
@GMZ, you managed to write 7006(yet) symbols in this thread instead of watching the whole demo at least.
The first moment in your video says that there is a wallhack, however, my reaction been normal. The first enemy goes thru the my crosshair and somehow, i didn't press fire, why? Do you believe i could be that slow seeing the enemy before? Considering all my overall skill, doubt it.
In the video, you say i dont react at my team mates railgun's hum - wrong, at the 29:20 of game time, you can see i do. Ussualy, i dont check place if i hear the railgun's hum with a team mate's footsteps, it's easy to start ignoring it.
And finally, 'confidence of the exact location' - it was pretty obvious where the enemy been. Basically, you can predict by sound 70% by X and 50% by Y axis, in some cases you can do 90% of prediction by X and 100% by Y axis, this is what this game about for me. Having fast reaction is not enough, having good audio domain skill is not enough as well. Many players can out react me in game and trying to out react other players is trying luck. Having good prediction skill can help you to avoiding luck and get 'inhuman reaction' (at least it looks like that) in fact, this is bunch of skills: map knowledge + audio domain + analytics + various timings + psyhology and believing in what you do.
The last statement - your wallhack theory in your video is something unbelievable.
One thing is true, you do just make bunch of prediction shots....lol
But I'd still rape your psychology and all your knowledge in an official match.
bob, noone cares about a noname guy.
wrote:wrote:hmm are u sure it makes some difference? i putted it on max but seems no changes, could u be more detailed about what it is and how it works?
yes it does, it reduces ghosting, look the moving lines and see they have a hollow, giving max is not nesesery the best option, since a overshot will be visible then, just look on the preview lines when u adjust the settings to understand whats all about a blur of slow pixel reaction versus overshot artifacts in the strongest settings
i already watched the lines before put on max, but still every adjustment wasn't noticeable, looks like doesn't workds, that's why i putted on max, but still no difference...mby can't work on my monitor coz too shitty or something?