Weapon damage - delay

25 replies [Last post]
METEORKID
Forum moderator Rank moderator
Meteorkid's picture
Offline
Joined: Feb 2010
Posts:
CA Canada
Re: Weapon damage - delay

In other words you can have low ping and people still shoot you round corners Sad.


SHUDDER
shudder's picture
Offline
Joined: Feb 2010
Posts:
Re: Weapon damage - delay
D e c e m b e r wrote:

There are no unlagged knockbacks in the game.

Ok thx. I've misread your (previously quoted) statement as a side effect of unlagged projectiles not an answer to movement problem that Crazy posted.

.DoK. Crazy
Forum moderator
lilcrazy.style's picture
Offline
Joined: Apr 2009
Posts:
DE Germany
Re: Weapon damage - delay

Ok, then isn't possible to have shots in our local time too?

My ideas and content for E+:

.DoK. Clan® founder/leader since October 2008 ©.

.DoK. Clan Trailer <-- Thanks to DoK SoftAir.
Throphy: 3rd place AFC 2010.
]DOK[ DanGeR FroSteD! 95.130.10.38:27960

Caipiroska-fragola , Sex on the beach, Pink floid Big grin
Soft prendiamo i soliti? ok, 1 canarino e 3 ACE con ghiaccio Big grin

D e c e m b e r
Developer
brb24hours's picture
Offline
Joined: Aug 2008
Posts:
Re: Weapon damage - delay

Is not possible. That would require all players to have same local time ('synchronous clients'). Could be possible for you only if your local game is the server itself.

This discussion looks strange like we talk about some wrong behavior brought in recently, but actually we talk about reqular ping/loss effects taking place since this game had been born.

.DoK. Crazy
Forum moderator
lilcrazy.style's picture
Offline
Joined: Apr 2009
Posts:
DE Germany
Re: Weapon damage - delay

Watch here the demo, i've used say_team for to say when something isn't normal. I hope this is helpful :\.

I've changed router, and my ping is pretty much better, more stable and i feel a bit better when i play, but i consider this the 1/2 of solution. Watch how a bfg shot doesn't give at least 1hp of damage crossing the enemy! Watch when i can't react, i try it but i'm already dead( not for my fault, but because scenes don't give to me the possibility to view, the incoming enemy i've heared), like if timescale in that moment goes to 2-4(example) and return 1;

I switch rail after bfg, i hear the sound of weapon, and i die with bfg, so where is the rail?
Last weapon before to be killed, i shot it, i hear the sound "CHFFF", i see the shot is coming from my weapon, and PUFF! magically i'm dead and i don't see any bfg shot.

Suggest to use g_railtrailtime 10000.

Ps: if server creates the missle for my shot, while the moment before move or die, the server create a bfg shot, and the moment while i'm dying/death/flymode ( all in a fraction of second)it doesn't create it, making it disappear?

(============C ||| normal shot that go to wall
(=== puff! ||| Surprise the wall is safe.

In this demo i missed some times the enemy, and i admit when i do it. So don't care about my mistakes.

My ideas and content for E+:

.DoK. Clan® founder/leader since October 2008 ©.

.DoK. Clan Trailer <-- Thanks to DoK SoftAir.
Throphy: 3rd place AFC 2010.
]DOK[ DanGeR FroSteD! 95.130.10.38:27960

Caipiroska-fragola , Sex on the beach, Pink floid Big grin
Soft prendiamo i soliti? ok, 1 canarino e 3 ACE con ghiaccio Big grin