Weapon damage - delay
16. November 2010 - 0:22
#21
Re: Weapon damage - delay
In other words you can have low ping and people still shoot you round corners .
16. November 2010 - 1:03
#22
Re: Weapon damage - delay
wrote:
There are no unlagged knockbacks in the game.
Ok thx. I've misread your (previously quoted) statement as a side effect of unlagged projectiles not an answer to movement problem that Crazy posted.
16. November 2010 - 7:43
#24
Re: Weapon damage - delay
Is not possible. That would require all players to have same local time ('synchronous clients'). Could be possible for you only if your local game is the server itself.
This discussion looks strange like we talk about some wrong behavior brought in recently, but actually we talk about reqular ping/loss effects taking place since this game had been born.
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Ok, then isn't possible to have shots in our local time too?
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