- xp_enemyHeadModel does not work
- Q3DM3D Duke3d map for Q3
- General POLSKI Topic
- Help me with selection Defrag maps
- 5let hogy legyen valami mozgás...
- what server Berlin Underground 2006 name meaning ?
- Hyperactivity from Quake3
- RailOnly cfg
- 24/7 Quake 3 server , cheap cost
- Server stats failing, player names not shown
Weapon Trails E+
19. January 2016 - 10:24
PLEASE, HELP!Are weapon trails part of cgame,ui etc compiled dlls or there is a way to make them work?
Cause when I added gun models(weaphits too) from another mod I found into my unmodded original quake 3 arena, to play on latest e+, the trails of these modded weapon models, which you can see on the screenshot, have disappeared, although the models loaded are from that mod.
(Grenade Launcher, Rocket Launcher, BFG are affected (Also, the detonations are from original quake3, not the weapon ones, for example, explosion of RL should be of blue color, but it is a default explosion))



Actually, I edited(overwrote) the original pak files with the modded ones (copypasted), so I can't guess why exactly do the guns do not load the trails and explosions, although everything already is in the base pak file.