What i found about OGC and Hackwall....
Ok guys, you will think im mad about cheaters and u will right
Well i have hard time to find some informations about OGC command and how it works, but finally i found some informations :
============READ THE NEXT 2 LINES!========REMEMBER, this is QUAKE3, not CS!! You will need to precede ALL commands/cvars in the console with
a "/". If you do not, they will come out as messages to other players!
**********
Cvars:
ogc_namelength:
Maximum number of characters to draw in name esp
ogc_wall:
Enables/Disables wallhack
ogc_aim:
Enables/Disables automatic-aiming
ogc_ignorewalls:
Enables/Disables aiming through walls
ogc_pingpredict:
This is the multiplier for ping prediction. Aiming prediction is accomplished by
multiplying this value by your ping, then multiplying that by the players running
direction. So it is important to note, DO NOT ADJUST THIS VALUE ACCORDING TO YOUR PING,
it will be multiplied for you. Tweak this value so you get best prediction for a NON-PROJECTILE
weapon, such as the machine gun. If you notice some lagging behind, try increasing this
value. And if its aiming too far ahead, try decreasing it.
ogc_glow:
Enables glowshells around players. In team games, they will be red/blue, otherwise they will be yellow
ogc_mode:
If 1, OGC will aim at person closest to crosshair(fov)
If 0, OGC will aim at person closest to you(distance)
ogc_fov:
This is the fov of the aimbot TO EACH SIDE. If you want
to aim anywhere, this would be 180. To aim at someone in your screen,
this would be 45.
ogc_names:
Toggles Name ESP
ogc_weapons:
Toggles Weapon ESPCommands:
+aim/-aim:
Sets ogc_aim on/off
save:
Saves CVARS and weapon configuration information.
weaponlist
Lists the names of the weapons and their settings
weaponset
This command takes the form:
/weaponset name speed forward right up
So, if you wanted to make the rocket launcher have a speed of 1000,
and aim at the feet of the player, you would do:
/weaponset rocket 1000 0 0 -20
for weapons which do not fire projectiles(railgun,machinegun,shotgun,lightning gun,etc),
speed should be 0, DO NOT SET IT TO 99999999, or it will make your computer explode and catch on fire.
(actually it wont, just dont try it...because i havent tried it...and theres no reason to try it)Crashes:
If your OGC causes Quake3 to crash in the linux version, try changing dlhook.c
#define DLSYM_COPY 6
try changing 6 to another value from 5 to 10
Like u can read, the cheater can BIND a key to able or disable the hackwall.
This is cvar command so the guy type : bind x ogc_wall 1.
By pressing x he can enable or disable his hackwall.
I found this in a readme.txt with the OGC 1.6.
I tryed to run it, but it doesn't work with my game (maybe PB crash my game if i want to run OGC).
I dont want to re install my game cuz i had trouble to update my PB server file and i dont want to loose it.
So most important to know is that when u say in-game "OH !! XXXX is running hackwall !!", the guy has just to press a key and disable it if others players spec him to verify it.
Sorry for my poor english
I hope it will help U to understand how it works, like it helped me
wow not good news
can the server not programming so that it dosent work??
Thanks for taking the time to find this stuff out 0oo0 (and your english is good !..and at least 99 % better than my french ) ..So if i read it correctly..They can configure it quite a lot, and hide very well the fact they are cheating?
This is spooky.. so.. it is not possible to detect wallhack or aimbot by spectating the guy? hmm.. well, if PB can do it, why doesent all have it enabled?
It is possible to detect a cheater by spectating but very hard. Spotting simple aimbot is easy. Firebot is much harder to detect. Also there is a plenty of bots that can be configured the way its impossible to detect them by watching. Also PB is not as good as it seems couse it lets some bots through. Still its better than pb 0
Bout wallhack - hmmm its hard to say if soemone is using it just by specing couse one with good headphones is able to locate enemies by sounds of footsteps, by sounds of respwans and by good knowledge of map.
Greetz
yeah, i know.. old aimbots are easy to spot.
I dont understand why wallhack seem to be considered as the bigger problem? Hell, wich lamer only use one of the hacks? Or is this something that "real" players uses and thinks he is not cheating? man.. what a fruitcake
Wallhack is not a bigger problem but usually its harder to spot. And it give a great advantage especially in team modes...
Wallhack .. give a great advantage especially in team modes...
ah.. didnt think of that
alrigt.. i just watched that demo, what should i be looking for? I must be blind, is the guy using wall hack? aim bot? I cant see it... or is that the point of it?
No the server can only check if the client's version side is the same that his own.
All those cvar (command variable) are only client side and change the game's client = workstation.
When the cheaters type ogc_wall 1 :
ogc_wall is a funtion (write in C++) and 1 is the value in coming in this function : it can be :
ogc_wall {
if 1 then all textures are off
then all textures are on
}
And the server doesnt check what is ur graphic card and if u have textures or not
The server just check the game compatibility and the internet connection.
Only PunkBunster can detect the cheaters : Because he SCAN the game's player files (q3config.cfg for example). So, PB scan the client's side. That's why, if PB doesnt run, there is no way to detect the hack.
Hope it helps U