Which view would you prefer to have for a training movement movie?
try to use cg_fov 100
cg_fov 110 better
i like test1 more dont ask me why ...
but if something very spectacular happens and it just shows better in test 2 i would say maybe switch them from time to time in the movie and then back to test 1 or so ..
http://www.own3d.tv/video/30873/Event_Horizon_4_Trailer :]
____________
epsislow
both bad, make a fix cam, i have now headache because of the instable cam
test 1 with a lower fov of around 100-110 would be awesome
a b0 vid is already on youtube since 2006 its quite old and still rox
http://www.youtube.com/watch?v=0KVsSAw01Uk
but yes try the fov around 100
imo, it depends on what you're making your movie for: if you intend to show a proper way of running through those train maps, then it definitely should be shown from your POV, so one would be able to see exactly what you did to pass from one location to another (yeah, if it's some kind of tutorial); if you just want to inform someone you have finished those maps successfully and/or show some impressive tricks/speeds/whatever, then you might want to combine views using different cameras: POV, chase, static, etc, so it wouldn't look that clumsy.
btw, why that weapon model looks so strange? is this caused by setting fov too high?
edit: and plz, name those maps
fov 110 is definitely not enough for wide format, but 130 is way too high, imo
http://www.youtube.com/watch?v=TtIb2lFBRus
"Skill is when luck becomes a habit".