xp_enemycolors refuse to work

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=ANU815=
outeris's picture
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Joined: Feb 2007
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Hey,

on DOKfreez and on AIMfrez server all are fine, enemys as i set sorlag + green

but on Beerfreeze and Vanilactf - all enemys, and even teamates are grey/white no mather if i /xp_enemycolors 2222 or 7iii no mather if i change skin /xp_enemymodel keel/xp

one notice colors are fine then i set notegzisting enemymodel like "xxx", then quake resests model to (if im right) to that old model with cigar, and colors are fine, but iff i try to change model again grey colors...

i was suggested to cleanly reinstall mod
- i did that
- started it with default cfgs - klean
- with my cfgs
- instaled only xp-2.0a
- tryed and xp-oa-2.0a

same all time, just looka at pictures:

beer




aim serv

The majority of people think they think, when really they just change their prejudices. Understanding is a matter of will in most cases.

Lietuvių excessiveplus draugija - Lithuanians National Team
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accurun
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Joined: Jun 2009
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MD Moldova, Republic of
xp_enemycolors refuse to work

i think its 'buggy sorlags' but a good idea also.

Lets enable a new console command:

/xp_forceteammatemodel

What u lookin' at, bra ? I'm back !

=ANU815=
outeris's picture
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Joined: Feb 2007
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xp_enemycolors refuse to work

sorlag isnt buggy - this is with any model, except that one

cant check for now new cmd, will do it later then il be back home

The majority of people think they think, when really they just change their prejudices. Understanding is a matter of will in most cases.

Lietuvių excessiveplus draugija - Lithuanians National Team
Linux (1st E17+Compiz powered ! Built on Debian GNU/Linux.)

MODDB.com all cool things for Quake III Arena @ one place from E+


madbringer
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Joined: Jan 2006
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xp_enemycolors refuse to work

Move out any non-default pk3's out of the baseq3 folder and see if it works then.