Yellow arrow above team mates
I tried playing with high picmip settings, but just couldn't stand how ugly the game looks then. I prefer to have lower enemy visibility but be able to actually feed something pretty to my eyes.
how i see da game
omg u r haxor
its xp_drawNames
In SoF2 we saw the teamicons through walls (plus on a radar), and in return had no giant neon opponents... Turning off teamicons in that game was suicide
Also, turned me into a wreck when I tried CS. I needed to look at people for 2-3 seconds to determine if they were friend or foe, naturally the latter would be painfully clear earlier than that. What a crap game. )
I tried playing with high picmip settings, but just couldn't stand how ugly the game looks then. I prefer to have lower enemy visibility but be able to actually feed something pretty to my eyes.
there is no lower visibilit (except on green walls but picmip doesnt help then), the only thing that can fuck the visibility up on full details is ur own eye.
picmip 1= red wall
picmip 16= red wall
just the wall itself does have a lower contrast between the red in it.
but still its red.
the only thing i would agree too is disable fastsky, cuz sometimes the heaven is blue and then it counts:
fastsky= blue heaven
nofastsky= black heaven
the colors are changing here what makes visibilty different
edit:
there ways to make the enemys thereself more visible, if u have high contrast between the head body and legs, u can look for the contrast of the enemy itself and not the contrast between enemy and wall.
but its a bit harder to aim cuz u just can aim the legs and the head or the body. with just green enemys ur aiming the whole enemy
iam using picmip 4 or 5. On higher picmips is problem in drawing textures od lights. On dm11 at stairs tunnel is a "fog" because the textures of lights are lower transparent than on picmip 2 and lower. Picmip 4 and 5 are compromise between good transparency of light textures and good contrast of enemies in front of walls