Excessive Plus v2.2b
(xp_enemySound "keel" i waited this in a long time.. good workk really cngrtz
we a problem with 2.2.
q3 crashed in 1-2 minutes. leaved to windows without any errors and warnings.
Thx nice job!
But...
Everytime the server I'm on change/rotate map, Q3 hangs and needs to be restarted
Else is ok
when i shoot the enemy, i get lag and spikes, especially when they are more than 1. any idea why?
Sometimes at the end of the match I have this error:
recursive error after: opStack corrupted in compiled code
hi folks.
so on localhost i have no problems with any converted physics.cfg but when i load exactly the same cfg from localhost to server ftp .. no ammo and no items.. feels like he dont want to read the N(mapitems,ho,weapons.cfg) folder !
diferent feeling in sens, anyone noticed?
Looks like Time->shooting
works only when exceeds weapon cycle now. It makes this setting pretty useless (unless for animations) since raising time can do the same as it starts counting after switch is allowed.
TRUE about sens dark, i was think i am crazy
Whoever is suffering from crashes/freezes, please disable the fancy console
seta xp_drawConsole 0
.You might be able to use this in the next update.
If you want to try out plusN on v2.2, you can use our test server, until the other servers solved their issues.
http://www.excessiveplus.net/spider/plusn-test-2-2
To update plusN, you will have to modify $xp_physics:
$xp_physics = PHYSICS_CONTROL_FORWARD | PHYSICS_CONTROL_SIDEWARD | ($xp_physics & PHYSICS_CONTROL_STOP) | PHYSICS_RAMP_JUMPS | PHYSICS_DOUBLE_JUMPS;
That's all.
If you want to get rid off the notice about the match() function, you can also update this part:
Please keep in mind that plusN is spread across multiple files. Make sure they are all available on your server: