[A-ONES] Old School Rail CUP O.S.R.C.
I don't fallow this thread usually, because simply I don't care about this "cup", but before more than 10 days I saw that RSQT voted for ANTICAMP ON and nobody from organisators didn't counted that vote, but guess what, they counted all AUTOCAMP OFF votes. That is kinda shitty, but gl with it, happy raping and anarchy...
Maja wrote that SF are also in, and they are not on the sign in list yet mzi
but before more than 10 days I saw that
RSQT voted for ANTICAMP ON and nobody from organisators didn't counted
that vote
Maja wrote that SF are also in, and they are not on the sign in list yet mzi
Yes wake up cybant ;DD
it might be a good idea:
if clanA picks: dm6 they get to choose anti camp ON then they play on that map with anti camp
if clanB picks: cpm14 they get to choose anti camp OFF we will play on that map with NO anti camp
and then set tie map as default "anti camp OFF" ? i think that would be the fairest thing to do since RSQT is the only that want to play and not wait 15 min for something to happen "per map"
i hope clans agree on that idea in the way that RSQT is not ignored there right with anti camp ON
[...]wait 15 min for something to happen "per map" :P[...]
the thing is iFTAG matches on QL are played as rounds there is no time limit at all ! at first it was 10 rounds then it was increased to 20 because it took us only 5min to complete those 10 rounds, of course there are clans that prefer to camp more and u can play one map even 30min but rather most good clans pushes the game and it end up as 20min if the game was even and 10min if there is bigger gap in skill between clans
if this cup tends to imitate the CB QL matches or NG it should have no timelimit and 20-25 rounds, it looks familiar to CA on QL, i mean the time between rounds to gather whole team in one place
the real enchantments of the gameplay would be spawn protection like in NG or here in E+ since on QL u don't have spawn protection and sometimes u die by shot in the back because of spawning enemy, or the spawned enemy spawns between 4 enemies and dies out without any chances to do anything
of course i would like to see the promode movement, witch would boost the gameplay and made it less campy in my opinion but well...
but this is E+ => we can here and knowing most clans i rather have the backup off anti camp if force wont do it
wrote:but this is E+ => we can here and knowing most clans i rather have the backup off anti camp if force wont do it
the situation changes when there is no time limit, none going to hide and wait for time end to have easy win
dunno, but i was surpriced when we played for first time in ql a pcw or cw, 10 rounds ended in 5min and 40sec...so i think the gameplay will be fast enough.
wrote:wrote:but this is E+ => we can here and knowing most clans i rather have the backup off anti camp if force wont do it
the situation changes when there is no time limit, none going to hide and wait for time end to have easy win
you can be right on that point, but we play with timelimit here
it would be nice if you can link "US" to a demo to see how you describe it ( e+ or QL ) i dont play NG or any other mod then e+ sometimes QL CA
it might change the view of this cup and maybe another set off rules IF it is preferred here and even attract more clans to play with/against
mzikus update the topic stop studing!