[Added] ambient sound
I look forward to when we finally turn picmipped walls into wireframe, replace keel model with green box and disable all 'annoying' sounds but plain beeps for enemy events...
i hate sounds after end of round when all teamtes shout WHOU! or other shit. i cannot hear where oponnent is respawning
Some day...
But for the moment, added xp_ambient "1"
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I look forward to when we finally turn picmipped walls into wireframe, replace keel model with green box and disable all 'annoying' sounds but plain beeps for enemy events...
imo, such package should also include pre-installed aimbot, autoshoot and wallhack. maybe a couple of ahother hacks
wrote:
imo, such package should also include pre-installed aimbot, autoshoot and wallhack. maybe a couple of ahother hacksits cOLD in here
hmmm, i dont like that!-
it should be a server-option maybe! <:
Fx... If u disable your own railgunsound, then u disable all railgunsound like the enemies railgunsound too?
Point of doing this is then kinda lost? Right?
//peace
try
seta s_volume "0"
There are some people use all kinds of shit to make better performance and its allowed or even forbiden but untrackable,so...btw pure allows it i have tried