anticamp settings

26 replies [Last post]
(HK) GoddaM
goddam's picture
Offline
Joined: Aug 2004
Posts:
anticamp settings

dunno, pb never kicks me from server...

1MPULSE|BE|
igar's picture
Offline
Joined: Oct 2007
Posts:
anticamp settings

i think that anti-camp should hurt u to a certain point...not all the way to death

I win because I'm good...you win because you're on my team.
Everytime I think of Vex, I think of buttsex.

LEADING LADY|BE| wrote:

Looky here mister pulsinator...i kill owls for a living (ps i love you BFF pulse)

THE TRUTH IS OUT Surprise

=ANU815=
outeris's picture
Offline
Joined: Feb 2007
Posts:
anticamp settings

eem,
[code:1]Anti Camp {
Time: 25;
Damage: 70;
Radius: 200;
}[/code:1]
its not working for Me !
it accepts time, but damage always same no mather what num. inserted
does it related to something ?

*ps. dont be mad about old dig, keep away from offtopic plz

The majority of people think they think, when really they just change their prejudices. Understanding is a matter of will in most cases.

Lietuvių excessiveplus draugija - Lithuanians National Team
Linux (1st E17+Compiz powered ! Built on Debian GNU/Linux.)

MODDB.com all cool things for Quake III Arena @ one place from E+


x.foksie'loy.drt?
foksie's picture
Offline
Joined: Jun 2005
Posts:
anticamp settings

post the config in question.

e+ does problems with if statements sometimes. so if you used them it could end up fucked up.

I am proud of spreading a pirated Excessive Plus version and claim to be the original author, yay!

easy
Developer
easy's picture
Offline
Joined: Sep 2003
Posts:
anticamp settings
(HK) GoddaM wrote:

another question on this subject, i want to be able to set anticamp different for certain maps, dm17 being one Happy
is this possible?
i tried this but it doesnt seem to work...

[code:1]
Anti Camp {
Time: 7;
Damage: 60;
Radius: 280;

if ( map == q3dm17 ) {
Time: 10;
Damage: 60;
Radius: 280;
}
}[/code:1]

This is not possible at the moment as the parser in 1.03 is very poor and only allows integer/float comparison.

New syntax is like

[code:1]AntiCamp->Time = 7;

if ( $mapname == 'q3dm17' ) {
AntiCamp->Time += 3;
}
else if ( $mapname ~= 'q3ctf*' ) {
// wildcard match for all maps that begin with "q3ctf"
AntiCamp->Radius = 400;
}[/code:1]

(HK) GoddaM
goddam's picture
Offline
Joined: Aug 2004
Posts:
anticamp settings
easy wrote:

(HK) GoddaM wrote:
another question on this subject, i want to be able to set anticamp different for certain maps, dm17 being one Happy
is this possible?
i tried this but it doesnt seem to work...

[code:1]
Anti Camp {
Time: 7;
Damage: 60;
Radius: 280;

if ( map == q3dm17 ) {
Time: 10;
Damage: 60;
Radius: 280;
}
}[/code:1]

This is not possible at the moment as the parser in 1.03 is very poor and only allows integer/float comparison.

New syntax is like

[code:1]AntiCamp->Time = 7;

if ( $mapname == 'q3dm17' ) {
AntiCamp->Time += 3;
}
else if ( $mapname ~= 'q3ctf*' ) {
// wildcard match for all maps that begin with "q3ctf"
AntiCamp->Radius = 400;
}[/code:1]

so new syntax is in 1.04 or can be used in current version?