Chemical Reaction 2

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RIX!·SOUL·
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Chemical Reaction 2
*ZMB*INSANEKID* wrote:

my new chinese RoomMate "Fritz" (:

chinese surely is a wicked language oO

*ZMB*INSANEKID*
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Chemical Reaction 2

UPDATED! both now: ...dm14+ ...and dm11+ Tongue

***MERRY e+CHRISTMAS!***

*ZMB*INSANEKID*
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Chemical Reaction 2

>>>UPDATED<<<

*ZMB*INSANEKID*
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Chemical Reaction 2

Download and Play! Tongue Download and Play! Big grin

that would be nice birthday-present! <:

eu.jeff
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Chemical Reaction 2

sorry kiddo, some bugs for ya

*ZMB*INSANEKID*
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Chemical Reaction 2

hm, the big arch/portal-roof at quad is non-solid ...in the original too.-
in the RL-courtyard i set the "sky-clip" higher and put "slick" on the roofs...
the "slicks" on the wider portals at the door are bigger and invisible,
so that its more difficult to stand on there.-

All those clips/slicks in the maps should be tested!

EVOL.qXy
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Chemical Reaction 2

I love 11+ :!:

14 is too dark...




*ZMB*INSANEKID*
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TEST-TEST-TEST

ppl, i try to fertilize this MOD and community,
i need to be fertilized back from u too!
Winking

Pls check the maps with any CONF that ur used to play.
And pls check all BFG-slides and TrickJumps ur used to.

>>>
its another daytime in dm14+ <:
but u should check the corners and the ceilings for example,
thers no edge where u will get stuck
or try the stairs in RocketLauncherYard, u can fly over it.

>>>
DM11+
The section: Guardpost-Bunker-TwistyCorridor has completely changed
compared to the original.
It has several new connections, for example: from ArchRoom to Bunker
(new sublevel under SlimeHalls).-
I made some updates, and i think, the BFG-Slide
from ArchRoom to SlimeHalls is workin better than before now! <:
(gonna upload that soon)

to admins: do u think ppl wont play on ur server,
if u have a unique map on it? (not on rotation, just on server ...for vote) <:

madbringer
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Chemical Reaction 2

dm11+ seems like a really nice improvement over the standard map. I didn't test it very extensively, though, and not in a team game, so can't give any suggestions. It still does seem to play smoother and doesn't have two very annoying camping places (old stones to slime halls corridor und guardpost stairs x2) which is a very big plus.

*ZMB*INSANEKID*
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Re: TEST-TEST-TEST

thanks! Winking im still workin and testin and i like it more an more!!!-

add some suggestions ...tell me about the "soft corners" (the clips)...

how about the old secret at new position?-
first i removed the door in TDM but then u got stuck there when u made a slide,
so its set for TDM (all team-based gametypes) too.