Chemical Reaction 2

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*ZMB*INSANEKID*
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UPDATED***UPDATED***UPDATED! Big grin

q3dm11+ (called "Chemical Reaction" in qLive)
*changed some things and reworked some clips!

just type /map q3dm11+

Edit: got another surprise for ya! >>> pro-dm15
(also new version, includes textures by Ali!)

lastEdit: the Server-Banner doesnt work.-
But we could use it for special messages like
E+events and happenings.

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*ZMB*INSANEKID*
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Chemical Reaction 2

worn-out? --- listless??? :roll:
C´mon ...pull urself together! (:

PEACE, ppl! Winking
>>>
http://www.youtube.com/watch?v=gM6E8Xcm45U&feature=related

Memphis.
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Chemical Reaction 2

some places in dm11 are too dark, i can't see textures of the map, and ql version gives me the impression of being bigger in some rooms. anyways it's a good job Winking

.aNk.digit!
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Chemical Reaction 2

What am I missing?

[19:39:33] [@di[g]it] A payee receiving a traveler's cheque should follow its normal procedures for depositing cheques into its bank account: usually, endorsement by stamp or signature and listing of the cheque and its amount on the deposit slip. The bank account will be credited with the amount of the cheque as with any other negotiable item submitted for clearance.
[19:40:05] [@Torzelan] too many usa words
[19:40:15] [@di[g]it] bank take check
[19:40:20] [@Torzelan] k thx
[19:40:21] [@Torzelan] Big grin

*ZMB*INSANEKID*
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Chemical Reaction 2

oh, yes!!!- i forgot that i forgot that texture! thx! Winking

yea, i know some rooms are a bit darker than ur used from me! (:
but thats coz i didnt compile them on my PC
(got only 256MB RAM now).
i used the Laptop of my new chinese RoomMate "Fritz" (:
his one is much faster, but i cant use it that long
he wants to chat with his girlfriend and playin WoW too. (:
thats also why the maps dont have bots yet! :roll:

edit:
Memphis, why u dont see textures ...coz
its too dark ...or are they missin?

=ANU815=
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Chemical Reaction 2

hmn HMN, i dont know, i don't know they look new but somehow dm11 just don't fits,, maybe i need more time more test yea exactly..

dm14 hmn, ei on dm13 was random teleport taht was ok cause it was only on that arena, now u just love them.. and im starting to hate, dm14 is something for team battles and now that teleport hmn (em yes we tested only on ffa, hmn)

ok dm14 have some weirdness, that needs to be fixed, later will post screens maybe, if not forgot

The majority of people think they think, when really they just change their prejudices. Understanding is a matter of will in most cases.

Lietuvių excessiveplus draugija - Lithuanians National Team
Linux (1st E17+Compiz powered ! Built on Debian GNU/Linux.)

MODDB.com all cool things for Quake III Arena @ one place from E+


cml
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Chemical Reaction 2

Yes dm11+ is too darky in some places, unfortunelly you dont have time to test the lights by compilling that map even few times on better computer : >

and its not the same as on ql, try light em up, add some extra rooms, tunels and will be a nice map I think ^^

*ZMB*INSANEKID*
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Chemical Reaction 2

more rooms? Winking

yea, about lights in dm11 ...im gonna look at the original again ...
they used some different light-emittin textures,
the light-enities are the same ...i also added some more.

on dm14 i set the tele-exit in SG-Room for FFA
and at Quad for TDM (anti-camp).

gonna compile both anew ...coz of the fire-flames.
i made them different for dm11 only ...
but coz i compiled both together ...they use same shader
and look strange on dm14. (:

*ZMB*SKINNIS*
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Chemical Reaction 2

These 2 maps are awesome mate! Thank you very much for bringing them. I really love the dm11 remake!

I love my zombie!!! Winking

madbringer wrote:

How 'bout you 'bicker' off back to your sandbox, someone is pissing in your little plastic bucket.

=ANU815=
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Chemical Reaction 2

Hello, do no why some people doesn't accept your work on this community, as they should. I mean not many people cares, about maps quality. Mostly i don't like Ur works cause u a are removing small things from maps (like lamps on with u can climb.. and etc, small corners and etc.. HM yes this is excessive and maybe these aren't needed..HM).

Well but you are working, and wdc_roof that u remade is god remade, but i managed to notice one problem :} will post it soon.

OK now 11 and 14
He i wanted to say that I'm starting to hate those random deportations, but as i see on team game-types they have fixed positions - so I'm not telling ;].

The majority of people think they think, when really they just change their prejudices. Understanding is a matter of will in most cases.

Lietuvių excessiveplus draugija - Lithuanians National Team
Linux (1st E17+Compiz powered ! Built on Debian GNU/Linux.)

MODDB.com all cool things for Quake III Arena @ one place from E+


*ZMB*INSANEKID*
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Chemical Reaction 2

oh, yea ...its good that ur testin them so fine, mad! (:
ur right, i forgot to check the clips: 1st pic
(in the editor the clip-tex is red ...and the sky looks red too).

on the 2nd pic, i cant locate the point on the smaller pic.
in can try to fix that wall at Rocket-Launcher.

on dm11 ...i have to change the shader, i guess...
maybe add a new fire-texture. (: