Excessive+News [31.08.2010]
Skull could probably elaborate more on the subject, and throw down some real data,
actually i can not since i roughly have reference expirience, however, beside overbounce problems e+ has many other flaws as cgaz told me back as it was still 1.03. still all those small flaws have less then 1 or 2% game influence and therefor are unimportant.
bigger bugs are rather things like timeout makes u end up at a total different place which is imo the source of other bugs, a fix might fix some other ping related interpolation bugs (depends on the fix, if the fix just puts u back to ur start timeout position it wont help at all since its just a hotfix for the timeout, not for the problem itself)
ps: out of gaming expirience i can tell u, never fight on stairs, in no shooter u ever play.
With physics 1 it does bring a lot of prediction errors...
If your 1.03 client is properly configured (got xps info from the server) then you will get 'prediction error' but not 'prediction miss' (ie it is below the theshold of 0.1). I have removed the treshold and can now say that the miss is always about and below 0.00006, so it looks like nothing more than float trimming effect. Another reason is that miss value does not depend of ping. I have tried 0 and 300 and got the same; i would even say that at higher ping i get less errors (yet dunno why..)
there have been rumours e+ has been high ping optimized :PP
wrote:With physics 1 it does bring a lot of prediction errors...If your 1.03 client is properly configured (got xps info from the server) then you will get 'prediction error' but not 'prediction miss' (ie it is below the theshold of 0.1). I have removed the treshold and can now say that the miss is always about and below 0.00006, so it looks like nothing more than float trimming effect. Another reason is that miss value does not depend of ping. I have tried 0 and 300 and got the same; i would even say that at higher ping i get less errors (yet dunno why..)
Oh lol you're right, then I guess my comments were completely out of place xD. As said, not having the 1.03 source made me make too many mistakes. Sad, I guess I really wanted to find any difference between 1.03 and 1.04 physics so one of my favorite players wouldn't leave.
wrote:wrote:With physics 1 it does bring a lot of prediction errors...If your 1.03 client is properly configured (got xps info from the server) then you will get 'prediction error' but not 'prediction miss' (ie it is below the theshold of 0.1). I have removed the treshold and can now say that the miss is always about and below 0.00006, so it looks like nothing more than float trimming effect. Another reason is that miss value does not depend of ping. I have tried 0 and 300 and got the same; i would even say that at higher ping i get less errors (yet dunno why..)
Oh lol you're right, then I guess my comments were completely out of place xD. As said, not having the 1.03 source made me make too many mistakes. Sad, I guess I really wanted to find any difference between 1.03 and 1.04 physics so one of my favorite players wouldn't leave.
Not making a mod catering to 1% of the people playing would go a long way i suspect. Good interview! Ses i Nangijala
can i ask ?
why all interviews is from "leaving" players, what are you pointing at ?
maybe nice to see a womans point of view in next interview?
just a suggestion.
yep womans we alredy have their interview and a few more from other players we are making a date base xD
mm about why all interview of leaving players? allright fala not lieave us cos if he do this he know that i will make a punishment to him :PPPP
and mirc was going to leave us as laktos, so we thinked would be a good idea to have them first on this section cos later cab ne late
any way in that link that blackrose gave to u all pls leave ur sugestions and etc what would you like to see...questions...everything you all are part of e+ news as part of e+ mod
why all? first was Fala, he dont go from us:>
Mirc and Laktos are great players and we think other players wanted to know more about their history, how they became so good