Excessive Plus v1.04-beta3
e5 in beta.... pffff i know there are 2much switchers etc but chnage switch time bfg anf gl cuz moves will be poor...
+1
e5 in beta.... pffff i know there are 2much switchers etc but chnage switch time bfg anf gl cuz moves will be poor...
+1
and i will be looking for(if it does not happen, then will have to make) a replica of e5r. so those of us who play it daily for these years wont have to re learn. if it dont feel right then we will probabl stick with 1.03. but i am pretty sure it is translatable. :oops:
edit:stupid double post, no delete button. remove my first pls.
other weapons switch times are good cuz it eliminate scripts users maybe not eliminate but block and give more chances for fair players... but bfg and nades!!!!!!! cant do some jumps sometimes... gimme it back!
How about I suggest; MG to LG, LG to MG = 0 switchtime, as it always is I assume..
BFG - Nade, Nade - BFG = 0 switchtime
That way, we can do our moves, without switchwhores
So all other weapon combinations, like..
BFG - MG = e6 switchtime (don't know values sorry)
MG - BFG = e6
SG - MG = e6
LG - SG = e6
So all the fun of e6, but with the moves as good as e5
(Although I think e5 is a good config, I feel the need to switch in e5 - Mainly because all others switch, if e6.. I wouldn't need to switch)
i love it!- u realized many of the suggestions!!!- great work! :thumbright:
The SpawnKill-Solution is fabulous, and the team/enemy-color-thing!
Very nice colors!-
Also the Thaw-Bar is very nice idea, made very well.
But this should be optional, i think.- (>old/new way)
Also the PowerUp-Clinch ...good idea, but a radical solution.
This should be optional too.-
Wanna ask for the target_score again ... for Freeze,
to make DominationPoints. <<<
k, my 1st test on 1.04 ... xyz was good.
the only negative thing i can say is, the wrong hitsounds with rail on plus.cfg.
look at the demo at 21:35 and 17:35. each time a hitsound, but no hit.
needs a fix.
I think that we should not change configs so hard as some want.
Many players play for example only e5r and if we will completley chage switch time of this config, many of this players will not play anymore .
We do not want lost many players, right :
I suggest cosmetic changes as remove splash from Lighting gun (do it as on e6b)
In my opinion it will be better that we leave e5 e5r e6 with only small changes.
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-->added
little changes = for me little slower switch but not so hard as i saw on e5.
I can play e6b too so it is no problem for me, but what with many players who play only one config and do not want so hard changes, we should think about them too
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--> then removed one word which was unlucky mistake
How about I suggest; MG to LG, LG to MG = 0 switchtime, as it always is I assume..
BFG - Nade, Nade - BFG = 0 switchtime
That way, we can do our moves, without switchwhores
So all other weapon combinations, like..
BFG - MG = e6 switchtime (don't know values sorry)
MG - BFG = e6
SG - MG = e6
LG - SG = e6So all the fun of e6, but with the moves as good as e5
(Although I think e5 is a good config, I feel the need to switch in e5 - Mainly because all others switch, if e6.. I wouldn't need to switch)
nice idea + 0switch time for all weapons - nade cuz offenser must shot and escape fast so he need fast switch between killing weapons like mg etc and nades (not bfg ofc!) and f1 for Leito about lg splash... hmm for me mg must be genauer cuz ppl spam 2much and for long distancess it isnt a good weapon... cuz which other weapon u can use for long distances on e5?
at 17:03 at this demo, u can see it clearly, i aimed miles away and had a hit sound with rail.
and a screenshot for those who have not installed 1.04xyz yet.
at this point i get a hitsound, even it is a mile away from enemy.
and no, i had no lag (connection interrupted shows just because i watched demo in strong slowmotion)