Excessive Plus v1.04-beta4

237 replies [Last post]
unique * mnc
mnc's picture
Offline
Joined: Jan 2006
Posts:
Excessive Plus v1.04-beta4

And how about this CHAT KILLER ? Is there any way to get rid of it for such a chat killer like me? Big grin

Anyway we had a first fw with MR's on 1.04 beta4 tonight so maybe they will post some bugs found during the games.

lagstard
Developer (retired)
rabusmar's picture
Offline
Joined: Jan 2008
Posts:
plusbeta.cfg

Ok, i sended this config to flex since beta4 came out but it seems that he has been away and hasn't updated plusbeta.cfg. The config i attach is the same as beta3 plusbeta.cfg (that is also 99 % the same as 1.03 plus.cfg) with just the new bugs introduced on the beta4 release cleaned.

Había una vez un barco chiquito...

lagstard
Developer (retired)
rabusmar's picture
Offline
Joined: Jan 2008
Posts:
Excessive Plus v1.04-beta4
.DA|BEAST. wrote:

S3c|¯3¯|¯ [EN] wrote:
nearly forgot...

pls add an option to switch on old spawn on start system...
actually when warmup is finished ppl do not respawn on start. that totally sux... increases camping right on start in tdm/tag and allows offenders to start at enemy's flag in ctf...
so pls add an option to get back old respawn after finished warmup!! :roll:

F1

I think its actually done, i remember a variable that looked like an option for the respawn after warmup in the new var list but i can't remember it atm and i can't find it on the changelog either.

Había una vez un barco chiquito...

KKYYTTOO
Offline
Joined: Feb 2009
Posts:
Excessive Plus v1.04-beta4
lagstard wrote:

I think its actually done, i remember a variable that looked like an option for the respawn after warmup in the new var list but i can't remember it atm and i can't find it on the changelog either.

xp_warmupRespawn 1

I am proud of spreading a pirated Excessive Plus version and claim to be the original author, yay!

[MR.]SKAF
skaf's picture
Offline
Joined: Jun 2005
Posts:
Excessive Plus v1.04-beta4

R_textureMode not working for me, especialy on crosshair.
There are little bit diferences between Nearest and Linear, but not such as in 1.03.
Im playing with "Nearest" so in 1.04 all vision is with blur efect, it sucks Sad

r_textureMode "gl_nearest_mipmap_nearest" (not working on 1.04)
r_textureMode "gl_linear_mipmap_nearest" (working but it shit variant)

any ideas what is it?

pax
pbm's picture
Offline
Joined: Nov 2007
Posts:
Excessive Plus v1.04-beta4

Love the xp_crazyCTF - could be good for a laugh Happy

Here's a config similar to 1.03 e5, with some tweaks - still in beta phase.

Changes
Rail as in 1.03 e5
Switch time as in 1.03 e5 Big grin
Suicide with flag does not auto return

tweaks
removed quad and invis

!@#$%&*( terror )_
terror's picture
Offline
Joined: Feb 2007
Posts:
GB United Kingdom
Excessive Plus v1.04-beta4
fala'fag wrote:

KOMPR3SSOR * 3U wrote:
btw in freeze when you going to unfreeze a guy does it take less time now to unfreez it? or is just me ??? :roll:

depends about config u do use, plusbeta.cfg is no more compatible with new mod release

in plusN.cfg its 2.2sec, default.cfg 4sec, and I think previous release of mod it was 3sec

also now in plusN.cfg when u do unfreezing and the stopped the time does not reset and u start unfreezing from the moment someone or u did stop

Just this lil' innovation brings so much more than just an update of good mod.
Time of unfreezing is not reseting = much more dynamic mod.
And excessiveplus is most dynamic mod of all.
That's why we play it, isn't it Big grin

btw I love the way teleports work now.
U won't lose speed while teleporting !!

More I play 1.04b4, more I'm convinced to forget about 1.03 Big grin
can't wait till b5 Surprise

=ANU815=
outeris's picture
Offline
Joined: Feb 2007
Posts:
Excessive Plus v1.04-beta4

I have some request, automatic demo recording function:

- server side, like: people come to server and well they vote to record that fight, ofc demo will stay on server
- another thing a bot, bot in spectators that can take commands from players like pm that bot, and hes starting to rec that game till end off round or till restart or till next rotation

why its useful:
-well as i tryed its kinda easy to host files on some web directly from quake, so people come play tough fight, and someone wants without any discomfort have recorded fight,
- and its possible to warn servers admin, well say a cheater, here u go silently recorded demo is here

well this is like that
two ideas:
a. directly server side, for rcon and refs command, or even available for vote
b. simple "updated" q3 bot, that can only spectate and do recording off fight if triggered
c. maybe both

The majority of people think they think, when really they just change their prejudices. Understanding is a matter of will in most cases.

Lietuvių excessiveplus draugija - Lithuanians National Team
Linux (1st E17+Compiz powered ! Built on Debian GNU/Linux.)

MODDB.com all cool things for Quake III Arena @ one place from E+


¯¯__█ALI█¯¯__
xpaliminium's picture
Offline
Joined: Nov 2005
Posts:
Excessive Plus v1.04-beta4

Suggetion :
-------------
About consol, could u please add the id of the user just before its name in consol as
[code:1][10:30] (3) easy+: good idea!
3 is the id of user
[/code:1]

also when some1 sends a PM, we need to know it is really a PM and not just a pink colored text so something like
[code:1][10:31] [PM](3) easy+: another good idea, continue
3 is the id of user
PM to prove it's a PM
[/code:1]

finally when there is a replace thing ^r and ^R
name printed in consol should be only seen as what is in ^r not ^R.

as example :
name "^r^3Yellow^R^2Green"
prints in consol YellowGreen
while it would be better to print only Yellow
and name "^r^3Player^R^2Player"
prints in consol PlayerPlayer
while it would be better to print only Player

Wanna avoid seeying mow, skull & co Surprise

Check this peacefull place

^[Evil]Monkey
Offline
Joined: Aug 2008
Posts:
Excessive Plus v1.04-beta4
¯¯__█ALI█¯¯__ wrote:


finally when there is a replace thing ^r and ^R
name printed in consol should be only seen as what is in ^r not ^R.

as example :
name "^r^3Yellow^R^2Green"
prints in consol YellowGreen
while it would be better to print only Yellow
and name "^r^3Player^R^2Player"
prints in consol PlayerPlayer
while it would be better to print only Player

I'm pretty sure this is fixed with the new text encoding