Excessive Plus v1.04-beta4
And how about this CHAT KILLER ? Is there any way to get rid of it for such a chat killer like me?
Anyway we had a first fw with MR's on 1.04 beta4 tonight so maybe they will post some bugs found during the games.
Ok, i sended this config to flex since beta4 came out but it seems that he has been away and hasn't updated plusbeta.cfg. The config i attach is the same as beta3 plusbeta.cfg (that is also 99 % the same as 1.03 plus.cfg) with just the new bugs introduced on the beta4 release cleaned.
wrote:nearly forgot...pls add an option to switch on old spawn on start system...
actually when warmup is finished ppl do not respawn on start. that totally sux... increases camping right on start in tdm/tag and allows offenders to start at enemy's flag in ctf...
so pls add an option to get back old respawn after finished warmup!! :roll:F1
I think its actually done, i remember a variable that looked like an option for the respawn after warmup in the new var list but i can't remember it atm and i can't find it on the changelog either.
I think its actually done, i remember a variable that looked like an option for the respawn after warmup in the new var list but i can't remember it atm and i can't find it on the changelog either.
xp_warmupRespawn 1
R_textureMode not working for me, especialy on crosshair.
There are little bit diferences between Nearest and Linear, but not such as in 1.03.
Im playing with "Nearest" so in 1.04 all vision is with blur efect, it sucks
r_textureMode "gl_nearest_mipmap_nearest" (not working on 1.04)
r_textureMode "gl_linear_mipmap_nearest" (working but it shit variant)
any ideas what is it?
Love the xp_crazyCTF - could be good for a laugh
Here's a config similar to 1.03 e5, with some tweaks - still in beta phase.
Changes
Rail as in 1.03 e5
Switch time as in 1.03 e5
Suicide with flag does not auto return
tweaks
removed quad and invis
wrote:btw in freeze when you going to unfreeze a guy does it take less time now to unfreez it? or is just me ??? :roll:depends about config u do use, plusbeta.cfg is no more compatible with new mod release
in plusN.cfg its 2.2sec, default.cfg 4sec, and I think previous release of mod it was 3sec
also now in plusN.cfg when u do unfreezing and the stopped the time does not reset and u start unfreezing from the moment someone or u did stop
Just this lil' innovation brings so much more than just an update of good mod.
Time of unfreezing is not reseting = much more dynamic mod.
And excessiveplus is most dynamic mod of all.
That's why we play it, isn't it
btw I love the way teleports work now.
U won't lose speed while teleporting !!
More I play 1.04b4, more I'm convinced to forget about 1.03
can't wait till b5
I have some request, automatic demo recording function:
- server side, like: people come to server and well they vote to record that fight, ofc demo will stay on server
- another thing a bot, bot in spectators that can take commands from players like pm that bot, and hes starting to rec that game till end off round or till restart or till next rotation
why its useful:
-well as i tryed its kinda easy to host files on some web directly from quake, so people come play tough fight, and someone wants without any discomfort have recorded fight,
- and its possible to warn servers admin, well say a cheater, here u go silently recorded demo is here
well this is like that
two ideas:
a. directly server side, for rcon and refs command, or even available for vote
b. simple "updated" q3 bot, that can only spectate and do recording off fight if triggered
c. maybe both
Suggetion :
-------------
About consol, could u please add the id of the user just before its name in consol as
[code:1][10:30] (3) easy+: good idea!
3 is the id of user
[/code:1]
also when some1 sends a PM, we need to know it is really a PM and not just a pink colored text so something like
[code:1][10:31] [PM](3) easy+: another good idea, continue
3 is the id of user
PM to prove it's a PM
[/code:1]
finally when there is a replace thing ^r and ^R
name printed in consol should be only seen as what is in ^r not ^R.
as example :
name "^r^3Yellow^R^2Green"
prints in consol YellowGreen
while it would be better to print only Yellow
and name "^r^3Player^R^2Player"
prints in consol PlayerPlayer
while it would be better to print only Player
finally when there is a replace thing ^r and ^R
name printed in consol should be only seen as what is in ^r not ^R.as example :
name "^r^3Yellow^R^2Green"
prints in consol YellowGreen
while it would be better to print only Yellow
and name "^r^3Player^R^2Player"
prints in consol PlayerPlayer
while it would be better to print only Player
I'm pretty sure this is fixed with the new text encoding