Excessive Plus v1.04-beta4
E+ already looks ridiculous for people not from E+, shotgun trails, tons of spam etc. New weapons skins are not needed, keep it as Q3 mod instead of making new game out of it.
I think it could easily be done as an option.
And how about reworking quad damage not to affect movement weapons (grenades, bfg)
maybe it could be cfg controlled. cause sometimes its handy.(for ctf at least)
Hello everybody ! as my last post was like 1year ago
About menu : if it to be made, it should have Cvars in it with the description of each one and well organised (as sensitivity, cl_mouseacc... in same submenu). I don't know if it's a lot of work, but could be a very powerfull tool that writesconfig automatically.
qname : a new qname tool is welcome if possible.
Suggestion
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xp_drawTeamsCount wich draws the number of alive players in each team (usefull in freeze gametype)
Bugs
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startRecord without arguments works well if the server name hasn't dots else there is an error[code:1]ERROR: couldn't open.[/code:1]
Is it possible to make the same syntax for screnshotJPEG ?[code:1]"$(rdate)_$(time)_$(map)_$(server).jpeg"
Or "$(rdate)_$(time)_$(map)_$(server)_$(blueTeamName)-$(redTeamName).jpeg"[/code:1]
My qname doesn't work good in spider, but works for some others
maybe it's related to the length(mine has 220 chars) of the name or xp_name ?
Not tested yet
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Is the bug concerning when server has 64slots fixed ?
What about the players who appear frozen when server has more than 16slots ?
shotgun trails
Almost forgot!! remove shotgun trails please! or at least have xp_shotguntrails 1 or 0 for us to change it
thanks
wrote:
shotgun trailsAlmost forgot!! remove shotgun trails please! or at least have xp_shotguntrails 1 or 0 for us to change it
can simply be done in cfg... already worked in 1.03...
just tell that the guys who make plus.cfg for 1.04
[code:1]add: xp_noShotgunTrail[/code:1]
from changeslog
when enemy moves in acid and u kill him, it will thaw instantly, but when u kill enemy outside acid and push him into it then it works proper
does i messed something in cfg or its a bug?
btw in freeze when you going to unfreeze a guy does it take less time now to unfreez it? or is just me ??? :roll:
btw in freeze when you going to unfreeze a guy does it take less time now to unfreez it? or is just me ??? :roll:
depends about config u do use, plusbeta.cfg is no more compatible with new mod release
in plusN.cfg its 2.2sec, default.cfg 4sec, and I think previous release of mod it was 3sec
also now in plusN.cfg when u do unfreezing and the stopped the time does not reset and u start unfreezing from the moment someone or u did stop
hey guyz i dont know if that in action at the new release i ask about HUDS
like in CPMA exambles: http://www.crosshair.ru/index.php?option=com_content&view=article&id=51:--quake-3-cpma-hud&catid=7:quake-3&Itemid=54&lang=ru
is that too in the new release or what is in progress about the huds..i heard somewhere and its long time ago but can we handle that or that is a big problem many work ?
greets
asphyx