[Fixed] client crash

17 replies [Last post]
eu.jeff
jeffrey's picture
Offline
Joined: Aug 2006
Posts:

my client crashed after i did /rcon map_restart on ashphyxland

watch attached screen

Login or register to view attached files

3M'darkangel
darkangelspa's picture
Offline
Joined: Feb 2010
Posts:
Re: client crash

i have the same problem with 2.2 Happy

if someone restart map or map changes......my q3 crash.........
also there is something strange cos in game when someone get killed by :

player A railed player B
both player tags, are shown in xp_name code....and not like normal tags :////

but when i open the console all is fine...


Gloria Mōmentum
Talent wins games, but teamwork and intelligence wins championships.”



“There is no hunting like the hunting of man, and those who have hunted armed men long enough and liked it, never care for anything else thereafter.”
—Ernest Hemingway

^t
smasherchif's picture
Offline
Joined: Oct 2009
Posts:
Re: client crash

also happens if you carry out map_restart/map/load commands via ref *after* changing g_gametype (reproducible). if you *didn't* change g_gametype, then map_restart/map/load via ref works fine.

server console looks like on the attached pic.

edit: also happens when using /reconnect cmd.


.aNk/xXxp4l/:bR.Shady'XYN! wrote:
Fuck! I just thought of the most awesome pun about the BC vs Smurfs final game and the flames that followed :
"In Soviet Moldavia, Pole rages YOU"
like 2 months after Call me

3M'darkangel wrote:
// 09:30:49 27.06.2010, UNKNOWN LOCATION,
Name { "Biotoxin" }
IP { "localhost" }

SHUDDER wrote:
People are training hard to hide their autoshoot so well while gain enough skills to win (or at least compete on similar level) without them. This is getting insane or provoked. I feel like I would cut myself with Ockham's Razor if I claim a cheat there.

easy
Developer
easy's picture
Offline
Joined: Sep 2003
Posts:
Re: client crash

Well, lets try to track this down.

Does it crash on every map_restart or just randomly? Unfortunately this part is not visible on the "screenshot", but do you use any custom engine? If so, please try the original quake3(.exe).

Does it help to disable the fancy console (xp_drawConsole 0)? If not, do you have anything special in xp_onExit?

Miguel
Offline
Joined: Mar 2010
Posts:
Re: client crash

i have the same problem.. Crying q3 crash everytime.. sometimes random crassh..

about the xp_modelscale that is unfair imo.. you can see the enemy in the corners before than you see his hitbox when xp_modelscale 1.5...

Miguel
Offline
Joined: Mar 2010
Posts:
Re: client crash

i solve it.. i think Tongue.. put xp_onexit "" .. no more problems for me

eu.jeff
jeffrey's picture
Offline
Joined: Aug 2006
Posts:
Re: client crash

My quake is default with only the mod E+ nothing else

i have /xp_onexit "screenshotJPEG"

Miguel
Offline
Joined: Mar 2010
Posts:
Re: client crash

jeff change it to ""

3M'darkangel
darkangelspa's picture
Offline
Joined: Feb 2010
Posts:
Re: client crash
Miguel wrote:

jeff change it to ""

so how we can have then the screenshots? : ) cos im not wiling to make screenshot each time when map ends Tongue


Gloria Mōmentum
Talent wins games, but teamwork and intelligence wins championships.”



“There is no hunting like the hunting of man, and those who have hunted armed men long enough and liked it, never care for anything else thereafter.”
—Ernest Hemingway

3M'darkangel
darkangelspa's picture
Offline
Joined: Feb 2010
Posts:
Re: client crash
easy wrote:

Well, lets try to track this down.

Does it crash on every map_restart or just randomly? Unfortunately this part is not visible on the "screenshot", but do you use any custom engine? If so, please try the original quake3(.exe).

Does it help to disable the fancy console (xp_drawConsole 0)? If not, do you have anything special in xp_onExit?

For me it hapens when:

map restart, map, rotate, next map........but not only that Smug when i get into the menu of the game to change something in game....it crashes also.

xp_drawConsole 0 (does not help)
xp_onExit ''ScreenshotJPEG'' tryied the xp_onExit '''' still not work Happy


Gloria Mōmentum
Talent wins games, but teamwork and intelligence wins championships.”



“There is no hunting like the hunting of man, and those who have hunted armed men long enough and liked it, never care for anything else thereafter.”
—Ernest Hemingway

Miguel
Offline
Joined: Mar 2010
Posts:
Re: client crash
3M'darkangel wrote:

easy wrote:
Well, lets try to track this down.

Does it crash on every map_restart or just randomly? Unfortunately this part is not visible on the "screenshot", but do you use any custom engine? If so, please try the original quake3(.exe).

Does it help to disable the fancy console (xp_drawConsole 0)? If not, do you have anything special in xp_onExit?

For me it hapens when:

map restart, map, rotate, next map........but not only that Smug when i get into the menu of the game to change something in game....it crashes also.

xp_drawConsole 0 (does not help)

xp_onExit ''ScreenshotJPEG'' tryied the xp_onExit '''' still not work Happy

dunno for me work fine xp_onExit '''' Puzzled