Fixed values of snaps maxpackets and rate

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!@#$%&*( terror )_
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Re: Fixed values of snaps maxpackets and rate

what about cl_timenudge ?
Noobs r abusing it and that's a fact.
Remove this cvar from e+ or I WILL KILL U

mow Q [EN]
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Re: Fixed values of snaps maxpackets and rate
!@#$%&*( terror )_ wrote:

what about cl_timenudge ?
Noobs r abusing it and that's a fact.
Remove this cvar from e+ or I WILL KILL U

seems there is someone believing in urban legends.

D3L1GH7
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Re: Fixed values of snaps maxpackets and rate

Negative cl_timeNudge online just allow you to have a more stylish ping, but everyone knows its useless.
Only positive cl_timeNudge can really modify your connection, I think, by sort of forcing a lag, that's why punkbuster kicks with positive cl_timeNudge.

"Skill is when luck becomes a habit".

mow Q [EN]
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Re: Fixed values of snaps maxpackets and rate

Punkbuster doesn't kick for timenudge by default.

rUnThEoN?!
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Re: Fixed values of snaps maxpackets and rate

wow, how much false info can gather in one place.

timenudge just says in which direction snaps are read out (in msec), if you do negative timenudge you get interpolated/laggy enemys who are ahead of the packets you recive, causing inprecision and the effect that you have less time disadvantage when a person comes into the room.

positive just has the opposite effect.

Since Unlagged removed the sense of using timenudge as lag compensation timenudge should be 0, if you differ it you gain reactionadvantage by dropping the chance to aim as good as before.

Example for good use of timenudge is in ql, there I suggest timenudge = -ping/10.

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."

FranK
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Re: Fixed values of snaps maxpackets and rate

does positive timenudge actualy exist? from memory, im sure i read somewhere that it +values default back to 0, I maybe wrong.

"Beauty can cover a multitude of sins. But underneath, we all look exactly the same."

Frank Breitkopf :- no way out

rUnThEoN?!
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Re: Fixed values of snaps maxpackets and rate

yes, it exist.

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."

FranK
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Re: Fixed values of snaps maxpackets and rate

Ah yeah, remember now - values outside of (-30) - (+30) dont do anything.

"Beauty can cover a multitude of sins. But underneath, we all look exactly the same."

Frank Breitkopf :- no way out

FranK
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Re: Fixed values of snaps maxpackets and rate

Also a Question, why does rate sometimes default to 193500? I mean i have never set this in my cfg and yet sometimes it does set itself to this value. I dont think people are choosing this setting it just ends up that way.

"Beauty can cover a multitude of sins. But underneath, we all look exactly the same."

Frank Breitkopf :- no way out

FUBAR*ELITE'Z
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Re: Fixed values of snaps maxpackets and rate

This rate mostly comes from hiszy servers

Also snaps and packets on entry

That rate proly does work well on hiszy , but not on other servers

The thing is many of the players using these server dont know this