grenades (to the plus.cfg team?)
well, i tryed to setup grenades as i need - but unfortunatly no succes.
is it posible to setup knockback before explode nades ? (if not-i need it +])
i need to perform grenades jump/moves - but with sticky nades +] !
(after such a jumps/moves they stay sticked alive on walls... now Knockback works only after nades explode, so we only can try set almost live time to zero - and thats not a solution...); if something ask 4clearance
illogical, since there is no explosion, no knockback.
aint posible to do
would be nice idea though.
then maybe u need 2 explosions1 like bfg explosion then when nades come from bfg u want them to sticky an explode also?
2 explosions for nades is um, lame?
also a lot of stickys for bfg is lame :f
imo best for me is the 1on1 way, just stickys xD
1v1 sticky granates sux
1v1 sticky granates sux
ye, i agreek with the fact that 1v1 sticky gren's suck.. much better make them super duper atom bombs
rocket launcher ftw
rl is good, but i prefer nades
rocket launcher ftw
in ca/cpma/bq3 but not in plus
in plus tdm/tag etc rocket owns, just enough knockback to let u reach jumps u need to make on all maps, and provides good ups so u dont have uncontrollable aim
plus ctf, agree, nades ftw cos u need increased knockback to get faster moves....as for 1v1, there is no need to move so fast with nades, it ends up uncontrollable in most situations, if u wanna move fast use bfg :]
would be nice idea though.
then maybe u need 2 explosions
1 like bfg explosion then when nades come from bfg u want them to sticky an explode also?