grenades (to the plus.cfg team?)
@offtopic (@tyrant]
http://forums.excessiveplus.net/viewtopic.php?t=4326&highlight=nades
ontopic
with the config such a thing is not possible. I suggest you to suggest it for 1.05 of excessiveplus to be included as cvar.
€:/
@tyr again
doubleposter
€:/ II
yea, it does make sense, but i am not against "common oppinion" since plus.cfg stands for public interest.
clicked forward by accident (left page open for some hrs )
and yep mow, people may disagree with me but its my opinion you know it makes sense too !
currently something simmilar is possible, but it is very buggy.
if you set the nade to bounce 1 and sticky at the same time, it will bounce once, then stick to a wall. if you touch such a nade, you will be knocked away by its knocback, but the nade will stay stickied on the wall unexploded.
of course, thats no nade jump, but + team could work from there, and modify it to knockback you from a distance and even if it doesnt bounce.
I dont know if there is an existing treath like suggestion to plus config or somthing like that, but if not please ppl who made the config can u open a treath?
The config for the moment need some retouchs, more for the ctf part..
on ZoO we are trying to find the chnages and have already some suggestions, hope we can make it here and count with plus config team.
Greatings
i dont meaned exactly 2 explosions, but its sound that this way is posible relate as first explode (option without explosion anime) knockbacks u only, and grenade stays on wall sicked with timed selfdestruction as it is now.
i love what sticky nades brings to gameplay, and at same time will be interesting posibility perfom grenade jumps.
i mean damage only from sticky nade.
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