How a bout we make our own mapping application
What this scene needs more then map editor is some E+ official mappack with custom maps.
So why don't u just make some e+ maps ?
um we have official maps already. they were made hm, almost 2 years ago now?
they were made by some well known mapper, but they didn't go well for e+ and changed names once from weird random letters to eplus1 & eplus2 . If someone could make more maps like ermap3/ospra3map1, that'd be awesome.
Gtk and Q3radiant are 2 old applications and have many restrictions which is "pain in ass" for map maker. We have mutch powerful PC's nowadays, but due to restrictions we cant make "so detailed, full of models" maps. (Maximum i did was on ctf2fort map http://www.excessiveplus.net/forums/thread/ctf-2fort) Also would be great if more "clip" textures were added, like in valve hammer editor texture which hide models behind it). Also adding new features like capture the point or pushing the cart would be great. Thx
convert sketches into map-layouts (with heights maybe) ...
sounds like a good idea! <:
wanna show some screenies from a new map:
convert sketches into map-layouts (with heights maybe) ...
sounds like a good idea! <:wanna show some screenies from a new map:
looking nice
Gtk and Q3radiant are 2 old applications and have many restrictions which is "pain in ass" for map maker. We have mutch powerful PC's nowadays, but due to restrictions we cant make "so detailed, full of models" maps. (Maximum i did was on ctf2fort map http://www.excessiveplus.net/forums/thread/ctf-2fort) Also would be great if more "clip" textures were added, like in valve hammer editor texture which hide models behind it). Also adding new features like capture the point or pushing the cart would be great. Thx
bad fps or bad r_speed are the responsability of the mapper or of the engine. the trouble isnt from radiant.
that looks very nice Kid!
awaiting the beta testing for it
_______
epsislow
wrote:Gtk and Q3radiant are 2 old applications and have many restrictions which is "pain in ass" for map maker. We have mutch powerful PC's nowadays, but due to restrictions we cant make "so detailed, full of models" maps. (Maximum i did was on ctf2fort map http://www.excessiveplus.net/forums/thread/ctf-2fort) Also would be great if more "clip" textures were added, like in valve hammer editor texture which hide models behind it). Also adding new features like capture the point or pushing the cart would be great. Thxbad fps or bad r_speed are the responsability of the mapper or of the engine. the trouble isnt from radiant.
Where did u found i was talking about fps, u didnt get the point. U cant make so detailed and beautiful maps in radiant, like maps in Crysis, HL2 games etc. have. In Q3radiant its impossible, in Valve hammer editor its possible. As for "example" i made ctf2fort map, adding some more brushes/models in it and u cant compile it due to limitations errors. So this map is made on radiant upper limit.
What annoys more is that shaders are 2 old and sux, patches max15*15 but should be more, lightning glitches, blocksize should be larger as default, splitting for portals while compiling -vis process is not perfect, sounds have no -radius option, working with brushes (Should be same as in google sketcup as some1 mentioned)
how about simonoc maps? the are really beautiful and some other mapper have making some good job too. i would like to say with gtk radiant it is possible to make someting of very special and highly detailed.
some special Keys used in the compilation process can resolve the errors (like -lomem) or other files like the "foghull"
the worldofpadman maps are incredible too and have really better shadows as this 2fort map.
can look here: http://www.simonoc.com/pages/design/maps_q3/pom.htm
and here: http://padworld.myexp.de/index.php?news&update_id=201&news_lang=en
how about simonoc maps? the are really beautiful and some other mapper have making some good job too. i would like to say with gtk radiant it is possible to make someting of very special and highly detailed.
some special Keys used in the compilation process can resolve the errors (like -lomem) or other files like the "foghull"
These maps are 2 small for excessive. I could put (lets say 200 models) in small map and it will really look like detailed and buteaful, but try to put it into *3-5 times larger map and it wont be so beautiful. The problem is it has limits which cant be exceeded. How u gonna put 5L of water into 2L bottle? -lomem cmd doesnt help, tryed it 100 times
the monk's room is enormous and highly detailed and i dont think it is the limit.
try it if you have time, this one need worldofpadman 1.2 and the official map_pack. perhaps the command "com_hunkmegs 128" is needed too.