Importing Quake LIve Maps / Editing Quake Live Maps

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Bloodfreak1981
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Re: Importing Quake LIve Maps / Editing Quake Live Maps

Hi V1979,

last questions i only wanted to know how to fix the
graphical error in the elder-graphic error pic and how to fix the mirror
problems with the renovated sorrow map arena, the old map works perfect
but the newer one not.

Best Regards Bloodfreak1981

V1979
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Re: Importing Quake LIve Maps / Editing Quake Live Maps

You can see a "mirror effect" at the place of advertisements, thus, you should:

1. Open sorrow.bsp in a HEX Editor (for example, HEX Editor Neo).

2. Substitute all "func_advertisement" (or something like this, WITHOUT quotes) by "func_static " (yes, all this empty spaces are needed, because the number of symbols must be equal)

3. Save changes.

4. Re-compile sorrow.aas

As for "runninig man" bug, find this texture in shaders and substitute its shader (don't change its title) by the caulk shader.

Bloodfreak1981
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Re: Importing Quake LIve Maps / Editing Quake Live Maps

Good morning to all,

how to fix the light on the sorrow map and from the elder map the graphical error?

Best Regards

Bloodfreak1981

V1979
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Re: Importing Quake LIve Maps / Editing Quake Live Maps

So, what's wrong there?

Bloodfreak1981
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Re: Importing Quake LIve Maps / Editing Quake Live Maps

In my latent Post is a zip file with 2 map Screenshots with graphical errors how to fix that?

V1979
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Re: Importing Quake LIve Maps / Editing Quake Live Maps

I still don't understand what you mean.

Bloodfreak1981
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Re: Importing Quake LIve Maps / Editing Quake Live Maps

As for "runninig man" bug, find this texture in shaders and substitute its shader (don't change its title) by the caulk shader.

Can you send me please an example how to substitute a shader.

textures/se_gothic/rune_black_flat_nonsolid
{
qer_editorimage textures/gothic_light/pentagram_light1.tga
q3map_surfacelight 5000
q3map_flare flareshader
surfaceparm nomarks
{
map $lightmap
rgbgen identity
}
{
map textures/gothic_light/pentagram_light1.tga
blendfunc gl_dst_color gl_zero
rgbgen identity
}
{
map textures/gothic_light/pentagram_light1_blend.tga
blendfunc gl_one gl_one
rgbgen wave sin .8 .2 0 1

i think there must be an error with this.

Bloodfreak1981
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Re: Importing Quake LIve Maps / Editing Quake Live Maps

i uploaded the files here
ftp://ftp.excessiveplus.net/maps/_incoming/
and in the pk3 files are the pics with the error please help how to fix that?

Bloodfreak1981
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Re: Importing Quake LIve Maps / Editing Quake Live Maps

excessive plus ftp server wont work here are the 2 maps

mega:///#fm/w5pC3QDL

Bloodfreak1981
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Re: Importing Quake LIve Maps / Editing Quake Live Maps