Light flares?
Hey, I came across these 6 images while browsing through some sites. They all seem to have light flares, I've played the Q3Test and it had the same light flares as well. I look into the pk3 files and it still has the flare in gfx/misc and I browse through the scripts and the light flare shader is still there and it's not even disabled. I've tried r_flares 1 to enable it but it won't work. Is there a way to re-enable it?
Images:
Flare shader:
flareShader
{
cull none
{
map gfx/misc/flare.tga
blendFunc GL_ONE GL_ONE
rgbGen vertex
}
}
is still there and it's not even disabled. I've tried r_flares 1 to enable
how comes ?? i read - you try to enable enabled thing
there is a compiler-option
(when u make the map),
but i havent tested it yet!
On qLive they simply place flares manually!
"-flares" (in the 1st stage)
no, there is many my own fixes/improvements on top of that like faster shader loading, more bind keys, raw mouse input, map_restart bug fix, frameloss bug fix, smart server restart technique (-no need for stupid restart scripts) etc
I'll refrase, the light flares shader isn't commented out, but when I try to enable it with r_flares 1 it doesn't work.
They have (fake) light flares in Quake Live now? They should make it real light flares! What's the compiler option?
Quakehell