modelcolours in spec-mod

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-C4-SCHORSCH
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Hello,
i´m using a white enemymodel (keel), but in spectator both teams have the same (white) colour.
Are there some settings (color,model) to have a blue and a red team, which are both good visible Thinking: - not these dirty-dark-standard-colours
thanks for help

rUnThEoN?!
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modelcolours in spec-mod

nope, not yet

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."

*BNT* DIRTY OLD
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modelcolours in spec-mod

doesn't xp_enemymodel kell/xp make one team blue and one team red? :roll:

rUnThEoN?!
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modelcolours in spec-mod
*BNT* DIRTY OLD wrote:

doesn't xp_enemymodel kell/xp make one team blue and one team red? :roll:

nope

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."

*BNT* DIRTY OLD
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modelcolours in spec-mod
rUnThEoN?! wrote:

*BNT* DIRTY OLD wrote:
doesn't xp_enemymodel kell/xp make one team blue and one team red? :roll:

nope

it does Smug but in standard colors...

btw: "dirty-dark-standard-colours "? Crying

RONiN
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modelcolours in spec-mod

maybe you could try a bind?

\bind x team s; xp_enemycolors ""

or something.

but you may need to change it back when joining team?

i dont know. it's only an idea.

-C4-SCHORSCH
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modelcolours in spec-mod

Doesn´t work - anyways, thanks for help.
I vote for zzz-models on every pure league server.
Laughing

*BNT* DIRTY OLD
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modelcolours in spec-mod
-C4-SCHORSCH wrote:

I vote for zzz-models on every pure league server.
Laughing

hahaha n1 schorsch Big grin

UnknownUser807
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modelcolours in spec-mod
-C4-SCHORSCH wrote:

I vote for zzz-models on every pure league server.
Laughing

hah i don't think so Winking

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CZE|BEAZT
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modelcolours in spec-mod

what about make a simple bind script for turn on/off enemycolors and models?

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modelcolours in spec-mod
-C4-SCHORSCH wrote:

Doesn´t work - anyways, thanks for help.
I vote for zzz-models on every pure league server.
Laughing

u have my voice lol

edit!


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