modelcolours in spec-mod
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Quote:what about make a simple bind script for turn on/off enemycolors and models?But there is as good as no different between red and blue and the colours are very dark - i play r_gamma 0,95
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Quote:u have voice lolsorry, never ever - not so important than you
r_gamma 0.95? R u kidding man?
I play with r_gamma 4 sometimes 3.50, how do you see anything there?
wrote:wrote
Quote:what about make a simple bind script for turn on/off enemycolors and models?But there is as good as no different between red and blue and the colours are very dark - i play r_gamma 0,95
r_gamma 0.95? R u kidding man?
I play with r_gamma 4 sometimes 3.50, how do you see anything there?
cause there is more then one command that effects the brightness of your picture!
wrote:wrote:wrote
Quote:what about make a simple bind script for turn on/off enemycolors and models?But there is as good as no different between red and blue and the colours are very dark - i play r_gamma 0,95
r_gamma 0.95? R u kidding man?
I play with r_gamma 4 sometimes 3.50, how do you see anything there?cause there is more then one command that effects the brightness of your picture!
what other commands are there?
Seriously..
have you ever tried turning up the brightness on your monitor manually alex?
look under the rectangle bit of your screen. it might be a big circle thing, or lots of buttons, or in a compartment where you press to open to show all the buttons.
with gamma up to 4, dont all the colours get washed out? bleh.
darn.. i forgot about that, though i understood that you meant quake settings.. :roll:
r_gamma 0.95? R u kidding man?
I play with r_gamma 4 sometimes 3.50, how do you see anything there?
hah? i play r_gamma 1 or 1.2 & my map not so dark. may eyes not die soon=)
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But there is as good as no different between red and blue and the colours are very dark - i play r_gamma 0,95
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sorry, never ever - not so important than you