plusN.cfg | 2.4

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animalchik
fala.q3's picture
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Re: plusN.cfg | current -> 2.2
Sander wrote:

I dont care about sections and parts. As a gamer i see it was fun in here before this cfg and no fun after. Thats simple. Anyway gl

then u are blind ignorant nothing more

top clans have left or disbanded because there was no fun in the spawn-camping tactics in every bloody tournament where 95% of the clans camped in one room shotting spawning enemies in the back like ducks

I am addicted to life.

*ZMB*INSANEKID*
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Re: plusN.cfg | current -> 2.2

spawn-protection is fine ...

but the dmg-values are UN-LOGIC!!!
if the player has 300% health buttom,
then the weapons DONT need to coz more dmg than that!!!
(its rediculous)

if the dmg-values were lower,
u would be able to survive 1 hit
(if u have the MegaHealth, for example)!

and the switch/cycle is still shit
and causes weapon-jams,
which make it IMPOSSIBLE to defend!

edit: ur talkin about the pro-clans ...
but there are much more noobs here
(and there will come more) -
but they will go sooner or later, too!

mow Q [EN]
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Re: plusN.cfg | current -> 2.2

well, there are people who want that, and other people who want something different. It was not fala who "devided", it were the people, like you and me.

*ZMB*INSANEKID*
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Re: plusN.cfg | current -> 2.2

another thing is the LightningGun:
i always have to hit the enemy for 3-5secs,
while the enemy just need to touch me to freeze me!

sounds like a BUG!

mow Q [EN]
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Re: plusN.cfg | current -> 2.2

This sounds more like a SG->LG combo.

While u dont see or hear the sg of enemy, he actually uses it. I guess this has something to do with the switchtime plus the strongly unlagged mod. (sometimes i have the feeling, the mod is overunlagged or something like this).

animalchik
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Re: plusN.cfg | current -> 2.2

plusN updated to 2.21 u can see full changeslog on the first post or in changeslog.txt also there is second file attached with list of all commands available in plusN readem.txt

download here

I am addicted to life.

*ZMB*INSANEKID*
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Re: plusN.cfg | current -> 2.21

further: gauntlet does not seem to hit sometimes ...

and the thaw-radius seems to be smaller!

Edit:
what is that "NOPU.cfg" doin?-
are that different switches/cycles/weaponSettings
for different maps???

[MR.]RIDDLER
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Joined: Oct 2008
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Re: plusN.cfg | current -> 2.21

Yeah gauntlet acts kinda funny at times - especially mid-air... practically touch the enemy and it don't pummel. That could be an engine thing though. Thinking

animalchik
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Re: plusN.cfg | current -> 2.2

@kid

- there is no dependence between weapons and different maps

- nopu.cfg is a part of the plusN cfg and it is responsible for
xp_itemStyle settings

- thaw radius never was touched it is default from the first version of
this cfg

- gauntled does not hit sometimes like the whole bunch of different
weapons (people lags around)

- there is nothing wrong with LG, the instant health drop is caused by unlagged, while enemy hits u by 3-5 second ur client didn't get information about it, then suddenly server sends u a packed with information u were killed by lg and it only looks a like that for urs client while enemy saw the situation different

- weapon jams are not connected to config at all, either u trying to fire to soon or its faulty in_mouse 1 buffer overflow bug (try to use in_mouse -1), if not, then there is no freaking chance i am going lower switch times from 255ms where human need at least 400ms to do a single flick-shot i consider any lower values as no skill spam

I am addicted to life.

*ZMB*INSANEKID*
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Re: plusN.cfg | current -> 2.21

then "unlagged" is the bug! Confused

and i dont understand, how a slowlier switchTime
could solve the problem of weaponJams ...
switch/cycle must be faster!!! <.