plusN.cfg | 2.4
I dont care about sections and parts. As a gamer i see it was fun in here before this cfg and no fun after. Thats simple. Anyway gl
then u are blind ignorant nothing more
top clans have left or disbanded because there was no fun in the spawn-camping tactics in every bloody tournament where 95% of the clans camped in one room shotting spawning enemies in the back like ducks
spawn-protection is fine ...
but the dmg-values are UN-LOGIC!!!
if the player has 300% health buttom,
then the weapons DONT need to coz more dmg than that!!!
(its rediculous)
if the dmg-values were lower,
u would be able to survive 1 hit
(if u have the MegaHealth, for example)!
and the switch/cycle is still shit
and causes weapon-jams,
which make it IMPOSSIBLE to defend!
edit: ur talkin about the pro-clans ...
but there are much more noobs here
(and there will come more) -
but they will go sooner or later, too!
well, there are people who want that, and other people who want something different. It was not fala who "devided", it were the people, like you and me.
another thing is the LightningGun:
i always have to hit the enemy for 3-5secs,
while the enemy just need to touch me to freeze me!
sounds like a BUG!
This sounds more like a SG->LG combo.
While u dont see or hear the sg of enemy, he actually uses it. I guess this has something to do with the switchtime plus the strongly unlagged mod. (sometimes i have the feeling, the mod is overunlagged or something like this).
plusN updated to 2.21 u can see full changeslog on the first post or in changeslog.txt also there is second file attached with list of all commands available in plusN readem.txt
further: gauntlet does not seem to hit sometimes ...
and the thaw-radius seems to be smaller!
Edit:
what is that "NOPU.cfg" doin?-
are that different switches/cycles/weaponSettings
for different maps???
Yeah gauntlet acts kinda funny at times - especially mid-air... practically touch the enemy and it don't pummel. That could be an engine thing though.
@kid
- there is no dependence between weapons and different maps
- nopu.cfg is a part of the plusN cfg and it is responsible for
xp_itemStyle settings
- thaw radius never was touched it is default from the first version of
this cfg
- gauntled does not hit sometimes like the whole bunch of different
weapons (people lags around)
- there is nothing wrong with LG, the instant health drop is caused by unlagged, while enemy hits u by 3-5 second ur client didn't get information about it, then suddenly server sends u a packed with information u were killed by lg and it only looks a like that for urs client while enemy saw the situation different
- weapon jams are not connected to config at all, either u trying to fire to soon or its faulty in_mouse 1 buffer overflow bug (try to use in_mouse -1), if not, then there is no freaking chance i am going lower switch times from 255ms where human need at least 400ms to do a single flick-shot i consider any lower values as no skill spam
then "unlagged" is the bug!
and i dont understand, how a slowlier switchTime
could solve the problem of weaponJams ...
switch/cycle must be faster!!! <.