QL.cfg v1.0

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(HK) GoddaM
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Re: QL.cfg rc1
=ANU815= wrote:

(i got complaints about qzero map pack,- players noticing fps drop)

could be down to some of the texture sizes, some are much larger than the 'norm'

not sure if this would help.

r_ext_compressed_textures "1"

(just a guess really)

easy
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Re: QL.cfg rc1

Trying to match a cylindric hitbox by scaling a box is quite contra productive, see the attached sketch.

I've finished the first draft of cylindric hitboxes for v2.2 so you will be able to use it for your config. While at it, also fixed the hitbox scale to not affect height at all.

Oh, and also removed xp_matchmode 2 and 3, same functionality is now available to weapon configs.

^t
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Re: QL.cfg rc1

wow, good job!

one question though.

easy wrote:
Oh, and also removed xp_matchmode 2 and 3, same functionality is now available to weapon configs.

does it mean that round-based gameplay is now available without using xp_matchmode at all?

edit: and also what about scoring in CA? Winking


.aNk/xXxp4l/:bR.Shady'XYN! wrote:
Fuck! I just thought of the most awesome pun about the BC vs Smurfs final game and the flames that followed :
"In Soviet Moldavia, Pole rages YOU"
like 2 months after Call me

3M'darkangel wrote:
// 09:30:49 27.06.2010, UNKNOWN LOCATION,
Name { "Biotoxin" }
IP { "localhost" }

SHUDDER wrote:
People are training hard to hide their autoshoot so well while gain enough skills to win (or at least compete on similar level) without them. This is getting insane or provoked. I feel like I would cut myself with Ockham's Razor if I claim a cheat there.

easy
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Re: QL.cfg rc1

Yes, it does. Also round-based gameplay is now available for CTF as well.

About the second, no not yet. There is an open feature request, you will see once it is done.

^t
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Re: QL.cfg rc1

great! can't wait for new release to come out Tongue


.aNk/xXxp4l/:bR.Shady'XYN! wrote:
Fuck! I just thought of the most awesome pun about the BC vs Smurfs final game and the flames that followed :
"In Soviet Moldavia, Pole rages YOU"
like 2 months after Call me

3M'darkangel wrote:
// 09:30:49 27.06.2010, UNKNOWN LOCATION,
Name { "Biotoxin" }
IP { "localhost" }

SHUDDER wrote:
People are training hard to hide their autoshoot so well while gain enough skills to win (or at least compete on similar level) without them. This is getting insane or provoked. I feel like I would cut myself with Ockham's Razor if I claim a cheat there.

rage+
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Re: QL.cfg rc1

sounds promising ))

mzi.ql
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Re: QL.cfg rc1

when this happens?

=ANU815=
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Re: QL.cfg rc1
easy wrote:

Trying to match a cylindric hitbox by scaling a box is quite contra productive, see the attached sketch.

I've finished the first draft of cylindric hitboxes for v2.2 so you will be able to use it for your config. While at it, also fixed the hitbox scale to not affect height at all.

Oh, and also removed xp_matchmode 2 and 3, same functionality is now available to weapon configs.

octagonal Big grin

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easy
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Re: QL.cfg rc1

The BFG section is missing in your config, it has slightly different settings than baseq3/default. Also weapon dropping and raising should be both 201.

QL got very configurable, you can copy over the values directly from the console and verify it for other weapons:

g_velocity_bfg
g_splashradius_bfg
g_splashdamage_bfg
g_knockback_bfg
g_damage_bfg
weapon_reload_bfg
weapon_gravity_bfg

Added QL physics to xp_physics.

Models are scaled by default to fit the hitbox. Can be disabled client-side.

^t
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Re: QL.cfg rc1
easy wrote:

The BFG section is missing in your config, it has slightly different settings than baseq3/default. Also weapon dropping and raising should be both 201.

QL got very configurable, you can copy over the values directly from the console and verify it for other weapons:

g_velocity_bfg
g_splashradius_bfg
g_splashdamage_bfg
g_knockback_bfg
g_damage_bfg
weapon_reload_bfg
weapon_gravity_bfg

Added QL physics to xp_physics.

Models are scaled by default to fit the hitbox. Can be disabled client-side.

thanx for info. btw, what's 'QL physics'? the original kyto's cfg had xp_physics set to 0, which means ramp jumps were possible there. but afaik qlive hasn't ramp jumps enabled, it's more like vq3 than cq3.


.aNk/xXxp4l/:bR.Shady'XYN! wrote:
Fuck! I just thought of the most awesome pun about the BC vs Smurfs final game and the flames that followed :
"In Soviet Moldavia, Pole rages YOU"
like 2 months after Call me

3M'darkangel wrote:
// 09:30:49 27.06.2010, UNKNOWN LOCATION,
Name { "Biotoxin" }
IP { "localhost" }

SHUDDER wrote:
People are training hard to hide their autoshoot so well while gain enough skills to win (or at least compete on similar level) without them. This is getting insane or provoked. I feel like I would cut myself with Ockham's Razor if I claim a cheat there.