QL.cfg v1.0
in CA points for hits should be included, is it possible?
Krisu wrote:in CA points for hits should be included, is it possible?nope, it's not a cfg issue - e+ doesn't offer such functionality
ok
About rounds in ca, after getting a point by team, all should be reset, i mean, health ammo and also u should spawn in another place. Also after warmup between each round starting weapon should be the one u had before warmup end.
interesting approach - create ql cfg, it shows direct differences ;] & capabilities of e+
btw maybe nailgun can be somehow implement true graplingun ? (tho i guess no)
wrote:np. but still, there're few issues. the most important, imo, is different switch time, according to mad's note.I wouldn't worry about it too much, i suspect it's my very own subjective feeling. And even if it's not, it's close enough.
mby compare two demos too see diff, slow mo/timescale can help to be more precise mby...
and again, now in beta5
Start Weapon = WP_LAST_USED; ---> must be Start Weapon = WP_ROCKET_LAUNCHER;
Value //Start Weapon = WP_ROCKET_LAUNCHER is shown at the bottom but it doesn't work.
i bet you wanted to say, 'INSTEAD of e5r'