QL.insta.cfg
wrote:actually, config with such name (QL=Quake Live) already exists on this mod.i cant get it ! hoe ?
wrote:wrote:actually, config with such name (QL=Quake Live) already exists on this mod.i cant get it ! hoe ?
As far as i understand it, the config u mean is a Quakelive-Config, this is an QL-instagib config, yes, QL has also instagib.
As far as i understand it, the config u mean is a Quakelive-Config, this is an QL-instagib config, yes, QL has also instagib.
mhm, so i dont see any problems with name of cfg "qlinsta"
I do, since real QL-instag Ftag has no spawnprotection
This is not a real important fact, it is just irritating .
CTF is a CTF not the RTF if u want different flag behavioral X. play RTF not CTF
if comes to the lacking spawnprotection or bad spawning ramnodmizer in QL it is not actually a positive functions in QL, people don't like those things there and would definitely change them but the QL staff does not listen to players, just look how long it took them to implement freeze as game type and that the instagib is still not ranked even if so many people asking for it... and when u do mention all the bugs with pro accounts and the server owners or timeouts u realize quickly the QL in general suck on many aspects...
I wont argue with you about it, since i havent played QL for a long time now, i just know things from higher speakings or from google. You have the experience, which i won't even try to get about QL, since u need to play for it monthly to have free hand in QL.
Like i said, i don't think my point is a big one.
Oh, and please dont exaggerate with the aspects u brought up in the another thread, it made totally no sense to speak about copying bugs etc.
I though i will only like IU1.2Beta3.
But when i played this omg i love it nice work guys !
CTF is a CTF not the RTF if u want different flag behavioral X. play RTF not CTF
Was that directed to my comment? If yes, you didn't understand what I meant. I said (or tried to say) that when you frag the enemy flag carrier the flag should drop where it was fragged (like in QL instaCTF) instead of the flag being attracted to you (like in qlinsta.cfg 1.4). Probably noone has tried to play CTF on that cfg?
wrote:CTF is a CTF not the RTF if u want different flag behavioral X. play RTF not CTFWas that directed to my comment? If yes, you didn't understand what I meant. I said (or tried to say) that when you frag the enemy flag carrier the flag should drop where it was fragged (like in QL instaCTF) instead of the flag being attracted to you (like in qlinsta.cfg 1.4). Probably noone has tried to play CTF on that cfg?
now i see what u did mean, that the flag after fraging the carrier is pulled by the strength of the knockback to yours direction instead falling the direction of carrier move
wrote:wrote:CTF is a CTF not the RTF if u want different flag behavioral X. play RTF not CTFWas that directed to my comment? If yes, you didn't understand what I meant. I said (or tried to say) that when you frag the enemy flag carrier the flag should drop where it was fragged (like in QL instaCTF) instead of the flag being attracted to you (like in qlinsta.cfg 1.4). Probably noone has tried to play CTF on that cfg?
now i see what u did mean, that the flag after fraging the carrier is pulled by the strength of the knockback to yours direction instead falling the direction of carrier move
That's it