QL.insta.cfg
is it possible to add unfreeze time? spawn protection?
is it possible to add unfreeze time? spawn protection?
??? spawn protection is added and the thaw time too
Hello,
Thank you for contacting the QUAKE LIVE Support Team.
Excessive is not part of QUAKE LIVE so we are unable to help you with that. It is not a QUAKE LIVE mod or option.
The QUAKE LIVE Support Team
Ordus
Why u even bother QL Support with that? Seriously.
Why u even bother QL Support with that? Seriously.
I didnt bother them, I just asked about this cfg. it was only question. hmm its Support, so i dont know where is the problem. (?) oO
For me there is no problem, but i would have had never the idea to ask QL-Support something regarding/for Excessive Plus. You also don't call VW-Support if u have a problem with ur Audi.
They belong to the same holding, but they have for sure not any each other relating support.
For me there is no problem, but i would have had never the idea to ask QL-Support something regarding/for Excessive Plus. You also don't call VW-Support if u have a problem with ur Audi.
They belong to the same holding, but they have for sure not any each other relating support.
Ehm, but i had an idea to ask them about that and i'm proud of myself bcuz i tried to get any informations about that cfg. each way is good, must laways try. thats all.
For me there is no problem, but i would have had never the idea to ask QL-Support something regarding/for Excessive Plus. You also don't call VW-Support if u have a problem with ur Audi.
They belong to the same holding, but they have for sure not any each other relating support.
they do support u with stuff even u have audi
nitpicker, with my last car i was pleased to visit an authorized audi-garage. However, i drive Mercedes in the meantime.
QLINSTA v1.4 (Okt 12 2011)
==================================
Changelog :
fix : removed DM_TELEPORT_SPEED
fix : Freeze Tag like in Quake Live :
before : Thaw Time= 2.2;
after : Thaw Time = -1;
fix : Railgun Knockback
before : Knockback = 0;
after : Knockback = 100;
fix : Hit Box = 1.1;
Hitbox Cylinder = yes;
fix : Railgun : Damage = 100;
add : Railgun : Firing Knockback = 0;
add : DM_NO_FALLING_DAMAGE ( was a recommended by the testers )
add : Teleport Thaw = 1;