Quake III and widescreen?

15 replies [Last post]
JFKsMissingBrain
Offline
Joined: Jun 2006
Posts:
Quake III and widescreen?

annoying ain't it?

RATSALAD
ratsalad's picture
Offline
Joined: Dec 2005
Posts:
Quake III and widescreen?

So far the only map I can hold close to 125fps on has been cpm3a Laughing What are the odds of playing that map in E+? Big grin

*A*C|_ASS*WON]<O
vroomfoondel's picture
Offline
Joined: Jul 2006
Posts:
Quake III and widescreen?

0

#e+pickup #excessiveplus #class.clan

BRO+PHOBO
Phobophile's picture
Offline
Joined: Jul 2006
Posts:
Quake III and widescreen?

There is even a video of quake on 24 screens !

http://www.youtube.com/watch?v=SiVJvHB1reA

So I think it would work.. (anyway the subject already discussed) this was just an enormous non-sense phobo post Winking





RATSALAD
ratsalad's picture
Offline
Joined: Dec 2005
Posts:
Quake III and widescreen?

Interestingly, I'm just noticing that my FPS problems are mostly in E+. Playing baseq3 or cpma with the same config, and they're doing fine for the most part, hah

Let me rephrase that... I'm not getting 125fps in baseq3 or the other mods either. I'm getting a consistent 105fps, no dips... so it's not a big deal. E+ is the only problem... there's dips that interfere with gameplay.

Edit: HA... it looks like my problem was using DVI Laughing The monitor can only do 60hz refresh on DVI, and apparently Quake did not like that Happy I switched to the VGA cable and kicked it up to 75hz. It seems to be doing MUCH better now :oops: Laughing